Files
explorer-monorepo/virtual-banker/avatar/renderer/service.go

144 lines
4.0 KiB
Go

package renderer
import (
"context"
"fmt"
)
// Service controls Unreal Engine avatar rendering
type Service interface {
StartSession(ctx context.Context, sessionID string) error
StopSession(ctx context.Context, sessionID string) error
SendAnimationParams(ctx context.Context, sessionID string, params *AnimationParams) error
GetVideoStream(ctx context.Context, sessionID string) (string, error) // Returns WebRTC stream URL
}
// AnimationParams contains animation parameters for the avatar
type AnimationParams struct {
Visemes []VisemeEvent
Expressions *ExpressionParams
Gestures []GestureEvent
Gaze *GazeParams
}
// VisemeEvent represents a viseme (lip shape) event
type VisemeEvent struct {
Viseme string
StartTime float64
EndTime float64
Intensity float64
}
// ExpressionParams contains facial expression parameters
type ExpressionParams struct {
Valence float64 // -1.0 to 1.0
Arousal float64 // 0.0 to 1.0
Emotion string // e.g., "happy", "neutral", "concerned"
}
// GestureEvent represents a gesture event
type GestureEvent struct {
Type string // e.g., "nod", "point", "wave"
StartTime float64
Duration float64
Intensity float64
}
// GazeParams contains gaze/head tracking parameters
type GazeParams struct {
TargetX float64
TargetY float64
TargetZ float64
}
// PixelStreamingService implements avatar rendering using Unreal PixelStreaming
type PixelStreamingService struct {
unrealInstances map[string]*UnrealInstance
}
// UnrealInstance represents a running Unreal Engine instance
type UnrealInstance struct {
SessionID string
ProcessID int
StreamURL string
Status string // "starting", "running", "stopping", "stopped"
}
// NewPixelStreamingService creates a new PixelStreaming service
func NewPixelStreamingService() *PixelStreamingService {
return &PixelStreamingService{
unrealInstances: make(map[string]*UnrealInstance),
}
}
// StartSession starts an Unreal instance for a session
func (s *PixelStreamingService) StartSession(ctx context.Context, sessionID string) error {
// TODO: Launch Unreal Engine with PixelStreaming enabled
// This would involve:
// 1. Starting Unreal Engine process with command-line args for PixelStreaming
// 2. Configuring the instance for the session
// 3. Getting the WebRTC stream URL
// 4. Storing instance info
instance := &UnrealInstance{
SessionID: sessionID,
Status: "starting",
}
s.unrealInstances[sessionID] = instance
// Simulate instance startup
instance.Status = "running"
instance.StreamURL = fmt.Sprintf("ws://localhost:8888/stream/%s", sessionID)
return nil
}
// StopSession stops an Unreal instance
func (s *PixelStreamingService) StopSession(ctx context.Context, sessionID string) error {
instance, ok := s.unrealInstances[sessionID]
if !ok {
return fmt.Errorf("instance not found for session: %s", sessionID)
}
instance.Status = "stopping"
// TODO: Terminate Unreal Engine process
instance.Status = "stopped"
delete(s.unrealInstances, sessionID)
return nil
}
// SendAnimationParams sends animation parameters to Unreal
func (s *PixelStreamingService) SendAnimationParams(ctx context.Context, sessionID string, params *AnimationParams) error {
instance, ok := s.unrealInstances[sessionID]
if !ok {
return fmt.Errorf("instance not found for session: %s", sessionID)
}
// TODO: Send parameters via WebSocket or HTTP to Unreal PixelStreaming plugin
// This would involve:
// 1. Serializing AnimationParams to JSON
// 2. Sending to Unreal instance's control endpoint
// 3. Unreal receives and applies to avatar
_ = instance // Use instance
return nil
}
// GetVideoStream returns the WebRTC stream URL for a session
func (s *PixelStreamingService) GetVideoStream(ctx context.Context, sessionID string) (string, error) {
instance, ok := s.unrealInstances[sessionID]
if !ok {
return "", fmt.Errorf("instance not found for session: %s", sessionID)
}
if instance.Status != "running" {
return "", fmt.Errorf("instance not running for session: %s", sessionID)
}
return instance.StreamURL, nil
}