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metaverseDubai/docs/AUDIO_SETUP.md

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# Audio Setup - Dubai Metaverse
## Overview
This document describes the audio system setup and integration for the Dubai Metaverse project.
## Audio Assets
### Ambient Audio
#### A_AmbientCity
**Background city ambience**
- **Type**: Ambient loop
- **Duration**: 2-5 minutes (looped)
- **Content**: City sounds, traffic, people, general ambience
- **Usage**: Background ambience throughout district
### Vehicle Audio
#### A_VehicleSounds
**Vehicle audio collection**
- **Engine Sounds**: Engine audio for each vehicle
- **Tire Sounds**: Tire screech, tire squeal
- **Usage**: Attach to vehicles
### Footstep Audio
#### A_Footsteps
**Footstep sound collection**
- **Surface Types**: Concrete, metal, grass, etc.
- **Variations**: Multiple variations per surface
- **Usage**: Player and NPC footsteps
### Music
#### A_Music
**Background music**
- **Type**: Ambient music
- **Style**: Dubai-appropriate, luxury, modern
- **Usage**: Background music (optional)
---
## Audio Implementation
### Ambient Audio
#### Setup
1. **Audio Component**: Add audio component to level
2. **Sound Cue**: Create sound cue for ambient audio
3. **Placement**: Place in level
4. **Settings**: Configure volume, looping, spatialization
#### Settings
- **Volume**: 0.3-0.5 (background level)
- **Looping**: Enabled
- **Spatialization**: 3D spatial audio
- **Attenuation**: Distance-based attenuation
---
### Vehicle Audio
#### Setup
1. **Audio Component**: Add to vehicle blueprint
2. **Engine Sound**: Attach engine sound
3. **Pitch Control**: Control pitch based on RPM
4. **Volume Control**: Control volume based on throttle
#### Implementation
- **Engine Sound**: Play engine sound loop
- **Pitch Variation**: Vary pitch based on vehicle speed/RPM
- **Volume Variation**: Vary volume based on throttle
- **Tire Sounds**: Play tire sounds on hard braking/turns
---
### Footstep Audio
#### Setup
1. **Audio Component**: Add to player/NPC
2. **Surface Detection**: Detect surface type
3. **Sound Selection**: Select appropriate footstep sound
4. **Playback**: Play footstep sound on step
#### Implementation
- **Surface Detection**: Use line trace or surface detection
- **Sound Selection**: Select sound based on surface
- **Timing**: Play on footstep timing
- **Variation**: Randomize sound selection
---
## Audio Settings
### Volume Levels
- **Master Volume**: 1.0 (adjustable by user)
- **Music Volume**: 0.5-0.7
- **SFX Volume**: 0.7-0.9
- **Ambient Volume**: 0.3-0.5
- **Voice Volume**: 0.8-1.0 (if dialogue)
### Spatial Audio
- **3D Spatialization**: Enable for 3D positioning
- **Attenuation**: Distance-based volume falloff
- **Occlusion**: Audio occlusion (optional)
---
## Audio Quality
### Format
- **Format**: WAV or OGG
- **Sample Rate**: 44.1kHz or 48kHz
- **Bit Depth**: 16-bit or 24-bit
- **Compression**: OGG for smaller file size
### Quality Standards
- **No Artifacts**: Clean audio, no compression artifacts
- **Appropriate Levels**: Proper volume levels
- **Consistency**: Consistent quality across assets
---
## Integration
### With Systems
- **Time of Day**: Audio changes with time of day
- **NPCs**: NPCs have audio (footsteps, dialogue)
- **Vehicles**: Vehicles have audio
- **Interactions**: Interactions have audio feedback
---
## Testing
### Audio Testing
1. **Playback**: Test all audio plays correctly
2. **Volume**: Test volume levels
3. **Spatialization**: Test 3D audio
4. **Sync**: Test audio sync (if applicable)
### Quality Testing
1. **Quality**: Test audio quality
2. **Levels**: Test volume levels
3. **Mix**: Test audio mix
4. **Performance**: Test performance impact
---
## Troubleshooting
### Common Issues
**Issue**: Audio not playing
- **Solution**: Check audio component setup
- **Solution**: Verify sound cues are assigned
- **Solution**: Check volume settings
**Issue**: Audio too loud/quiet
- **Solution**: Adjust volume levels
- **Solution**: Check attenuation settings
**Issue**: Audio performance issues
- **Solution**: Optimize audio settings
- **Solution**: Reduce audio complexity
- **Solution**: Use audio compression
---
## Documentation
### Audio Documentation
Document audio assets:
- **Asset Name**: Audio asset name
- **Type**: Audio type
- **Usage**: Where it's used
- **Settings**: Audio settings
---
**Version**: 1.0
**Last Updated**: [Current Date]