Initial commit: Complete project foundation with all documentation, scripts, and project structure
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Config/DefaultEngine.ini.template
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47
Config/DefaultEngine.ini.template
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; Dubai Metaverse - DefaultEngine.ini Template
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; Copy this to Config/DefaultEngine.ini after creating UE5 project
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; Then customize as needed
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[/Script/Engine.RendererSettings]
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; Nanite Settings
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r.Nanite.ProjectEnabled=True
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; Lumen Settings
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r.DefaultFeature.LumenSupport=1
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r.Lumen.DiffuseIndirect.Allow=1
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r.Lumen.Reflections.Allow=1
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r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=1
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; Virtual Shadow Maps
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r.Shadow.Virtual.Enable=1
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r.Shadow.Virtual.OnePassProjection=1
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; Anti-Aliasing
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r.DefaultFeature.AntiAliasing=2
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r.TemporalAA.Quality=4
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; Post-Process
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.MotionBlur=True
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; Performance
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r.MotionBlurQuality=4
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r.BloomQuality=4
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[/Script/Engine.WorldSettings]
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; World Partition
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bEnableWorldPartition=True
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[/Script/Engine.Engine]
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; Project Settings
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/DubaiMetaverse")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/DubaiMetaverse")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="DubaiMetaverseGameModeBase")
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=Default
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-D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D12TargetedShaderFormats=PCD3D_SM5
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-D3D12TargetedShaderFormats=PCD3D_ES3_1
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