# Unreal Engine 5.4 - Dubai Metaverse # Git ignore file for Unreal Engine projects # Binaries Binaries/ *.dll *.exe *.so *.dylib # Intermediate build files Intermediate/ *.obj *.pch *.pdb *.ilk *.exp *.lib *.sbr *.tlb *.tli *.tlh *.tmp *.tmp_proj *.log *.vspscc *.vssscc .builds *.pidb *.svclog *.scc # Visual Studio files *.sln *.suo *.user *.userosscache *.sln.docstates *.userprefs .vs/ # Xcode files *.xcodeproj *.xcworkspace xcuserdata/ *.xcuserstate project.xcworkspace/ # Rider files .idea/ *.iml # Visual Studio Code .vscode/ *.code-workspace # Saved files Saved/ *.tmp *.temp # Derived data cache DerivedDataCache/ # Content Browser cache ContentBrowserCache/ # Builds Build/ Builds/ # Crash reports CrashReports/ # Logs *.log Logs/ # OS files .DS_Store .DS_Store? ._* .Spotlight-V100 .Trashes ehthumbs.db Thumbs.db Desktop.ini # Python __pycache__/ *.py[cod] *$py.class *.so .Python env/ venv/ ENV/ env.bak/ venv.bak/ # Backup files *.bak *.backup *~ # Temporary files *.tmp *.temp *.swp *.swo *~ # Package files *.zip *.rar *.7z *.tar *.gz # Unreal Engine specific *.uproject *.uplugin # Note: .uasset and .umap files should be tracked via Git LFS (see .gitattributes) # Perforce .p4ignore # Houdini *.hip *.hipnc *.hiplc *.hda *.hdanc *.hdalc # Note: Houdini HDAs may be tracked if needed for the project # Substance *.sbsar *.sbs # Other *.orig *.rej