# Asset Catalog - Dubai Metaverse ## Overview This document provides a complete catalog of all assets in the Dubai Metaverse project. ## Asset Summary ### Total Assets - **Hero Assets**: 1 - **Primary Buildings**: 20-40 - **Background Buildings**: 30-50 - **Vehicles**: 3 - **MetaHumans**: 5-10 - **Props**: 20-30 - **Materials**: 15-20 - **Particle Effects**: 4-5 - **Audio**: 4-5 **Total**: 98-167 assets --- ## Hero Assets (Tier 1) ### Cayan Tower - **SM_Hero_CayanTower_Main**: Main structure - **SM_Hero_CayanTower_Details**: Architectural details - **M_Hero_CayanTower_Glass_8K**: Glass material (8K) - **M_Hero_CayanTower_Chrome_8K**: Chrome material (8K) - **T_Hero_CayanTower_BaseColor_8K**: Base color texture (8K, UDIM) - **T_Hero_CayanTower_Normal_8K**: Normal map (8K, UDIM) - **T_Hero_CayanTower_Roughness_8K**: Roughness map (8K, UDIM) - **T_Hero_CayanTower_Metallic_8K**: Metallic map (8K, UDIM) - **T_Hero_CayanTower_AO_8K**: AO map (8K, UDIM) --- ## Primary Buildings (Tier 2) ### Marina Residential Towers - **SM_Building_Marina_01** through **SM_Building_Marina_25** - Materials and textures (4K) per building ### Supporting Buildings - **SM_Building_Support_01** through **SM_Building_Support_14** - Shared materials (4K) --- ## Vehicles (Tier 2) - **SM_Vehicle_Lamborghini**: Lamborghini model - **SM_Vehicle_GWagon**: G-Wagon model - **SM_Vehicle_Ferrari**: Ferrari model - **BP_Vehicle_Lamborghini**: Vehicle blueprint - **BP_Vehicle_GWagon**: Vehicle blueprint - **BP_Vehicle_Ferrari**: Vehicle blueprint - Materials and textures (4K) per vehicle --- ## MetaHumans (Tier 2) - **MH_Dubai_01** through **MH_Dubai_10**: MetaHuman assets - **SK_Character_Male_01** through **SK_Character_Female_05**: Skeletal meshes - **ABP_NPC_Walk**: Animation blueprint - **ABP_NPC_Sit**: Animation blueprint - **ABP_NPC_Phone**: Animation blueprint - **BT_NPC_Wander**: Behavior tree - **BT_NPC_Social**: Behavior tree - **BT_NPC_Phone**: Behavior tree --- ## Materials ### Building Materials - **M_Building_Glass_4K**: Glass material - **M_Building_Concrete_4K**: Concrete material - **M_Building_Metal_4K**: Metal material - **M_Hero_CayanTower_Glass_8K**: Hero glass material - **M_Hero_CayanTower_Chrome_8K**: Hero chrome material ### Effect Materials - **MFX_HeatHaze**: Heat distortion - **MFX_Fingerprint**: Surface smudges - **MFX_Weathering**: Weathering effects ### Water Materials - **M_Water_Marina**: Marina water - **M_Water_Foam**: Water foam --- ## Particle Effects - **P_Dust**: Dust particles - **P_HeatDistortion**: Heat distortion - **P_SandBlowing**: Sand particles - **P_Fountain**: Fountain water --- ## Audio - **A_AmbientCity**: City ambience - **A_VehicleSounds**: Vehicle audio - **A_Footsteps**: Footstep sounds - **A_Music**: Background music --- ## Asset Status ### Completion Status - **Complete**: [Count] assets - **In Progress**: [Count] assets - **Not Started**: [Count] assets ### Quality Status - **Production Quality**: [Count] assets - **Review Needed**: [Count] assets - **Needs Work**: [Count] assets --- ## Asset Organization ### Folder Structure See project folder structure in README.md for complete organization. ### Naming Conventions See `NAMING_CONVENTIONS.md` for naming standards. --- ## Asset Dependencies ### Material Dependencies - Materials depend on textures - Material instances depend on base materials ### Blueprint Dependencies - Blueprints depend on meshes, materials, animations - Behavior trees depend on NPCs --- ## Asset Validation ### Validation Checklist - [ ] All assets follow naming conventions - [ ] All assets are properly organized - [ ] All assets are documented - [ ] All assets meet quality standards - [ ] All assets are optimized --- **Version**: 1.0 **Last Updated**: [Current Date]