# Asset List - Dubai Metaverse ## Overview This document breaks down all assets required for the Dubai Metaverse project, organized by tier and category. ## Asset Tiers ### Tier 1: Hero Assets **Priority**: Highest **Quality**: 8K textures, Nanite meshes, maximum detail **Count**: 1-2 assets #### Hero Landmark: Cayan Tower - **SM_Hero_CayanTower_Main** - Main structure (Nanite) - **SM_Hero_CayanTower_Details** - Architectural details (Nanite) - **M_Hero_CayanTower_Glass** - Glass material (8K) - **M_Hero_CayanTower_Chrome** - Chrome material (8K) - **M_Hero_CayanTower_Emissive** - Neon/emissive materials (8K) - **T_Hero_CayanTower_BaseColor_8K** - Base color texture (8K, UDIM) - **T_Hero_CayanTower_Normal_8K** - Normal map (8K, UDIM) - **T_Hero_CayanTower_Roughness_8K** - Roughness map (8K, UDIM) - **T_Hero_CayanTower_Metallic_8K** - Metallic map (8K, UDIM) - **T_Hero_CayanTower_AO_8K** - AO map (8K, UDIM) **Total**: 1 hero landmark with full material/texture set --- ### Tier 2: Primary Buildings **Priority**: High **Quality**: 4K textures, optimized geometry with LODs **Count**: 20-40 buildings #### Building Categories **Marina Residential Towers** (15-25 buildings): - SM_Building_Marina_01 through SM_Building_Marina_25 - M_Building_Marina_Glass_4K - M_Building_Marina_Concrete_4K - T_Building_Marina_BaseColor_4K (per building) - T_Building_Marina_Normal_4K (per building) - T_Building_Marina_Roughness_4K (per building) - T_Building_Marina_Metallic_4K (per building) - T_Building_Marina_AO_4K (per building) **Marina Towers** (Secondary Landmark) (1 building): - SM_Building_MarinaTowers_Main - Materials and textures (4K) **Supporting Buildings** (4-14 buildings): - SM_Building_Support_01 through SM_Building_Support_14 - Shared material library - 4K textures **Total**: 20-40 primary buildings --- ### Tier 3: Background Buildings **Priority**: Medium **Quality**: 2K textures, simplified geometry, LODs **Count**: 30-50 buildings (procedural or simplified) #### Background Building Types - **SM_Building_Background_01** through **SM_Building_Background_50** - Shared material library (2K) - Simplified geometry - LOD system (LOD0-2) **Total**: 30-50 background buildings --- ## Vehicle Assets ### Supercars - **SM_Vehicle_Lamborghini** - Lamborghini model - **SM_Vehicle_GWagon** - G-Wagon model - **SM_Vehicle_Ferrari** - Ferrari model - **BP_Vehicle_Lamborghini** - Vehicle blueprint - **BP_Vehicle_GWagon** - Vehicle blueprint - **BP_Vehicle_Ferrari** - Vehicle blueprint - **M_Vehicle_Paint** - Vehicle paint materials (4K) - **T_Vehicle_BaseColor_4K** - Paint textures (per vehicle) - **T_Vehicle_Normal_4K** - Normal maps (per vehicle) **Total**: 3 vehicles with materials --- ## Character Assets (MetaHumans) ### MetaHumans - **MH_Dubai_01** through **MH_Dubai_10** - 5-10 MetaHumans - **SK_Character_Male_01** through **SK_Character_Female_05** - Skeletal meshes - **ABP_NPC_Walk** - Animation blueprint - **ABP_NPC_Sit** - Animation blueprint - **BT_NPC_Wander** - Behavior tree - **BT_NPC_Social** - Behavior tree - **BT_NPC_Phone** - Behavior tree **Total**: 5-10 MetaHumans with animations and behavior --- ## Prop Assets ### Street Furniture - **SM_Prop_Bench_01** - Bench - **SM_Prop_LampPost_01** - Lamp post - **SM_Prop_TrashCan_01** - Trash can - **SM_Prop_Barrier_01** - Barrier - **SM_Prop_Sign_01** - Street sign **Total**: 10-20 prop types ### Vegetation - **SM_Tree_Palm_01** - Palm tree - **SM_Tree_Palm_02** - Palm tree variant - **SM_Shrub_01** - Shrub - **SM_Grass_01** - Grass patch **Total**: 5-10 vegetation types ### Marina Props - **SM_Prop_Yacht_01** - Yacht model - **SM_Prop_Yacht_02** - Yacht variant - **SM_Prop_Dock_01** - Dock/pier - **SM_Prop_MarinaEquipment_01** - Marina equipment **Total**: 5-10 marina props --- ## Material Library ### Building Materials - **M_Building_Glass_4K** - Glass material (shared) - **M_Building_Concrete_4K** - Concrete material (shared) - **M_Building_Metal_4K** - Metal facade material (shared) - **M_Building_Glass_8K** - Hero glass material (8K) - **M_Building_Chrome_8K** - Hero chrome material (8K) ### Effect Materials - **MFX_HeatHaze** - Heat distortion shader - **MFX_Fingerprint** - Surface smudges - **MFX_Weathering** - Crack and wear patterns ### Water Materials - **M_Water_Marina** - Marina water shader - **M_Water_Foam** - Water foam material ### Decal Materials - **D_Weathering_Crack** - Weathering decal - **D_Signage_Neon** - Neon signage decal **Total**: 15-20 material types --- ## Particle Effects - **P_Dust** - Dust particles - **P_HeatDistortion** - Heat distortion effect - **P_SandBlowing** - Sand particle system - **P_Fountain** - Fountain water simulation **Total**: 4-5 particle systems --- ## Audio Assets - **A_AmbientCity** - Background city ambience - **A_VehicleSounds** - Vehicle audio - **A_Footsteps** - Footstep sounds - **A_Music** - Background music **Total**: 4-5 audio categories --- ## Asset Count Summary | Category | Tier 1 | Tier 2 | Tier 3 | Total | |----------|--------|--------|--------|-------| | Buildings | 1 | 20-40 | 30-50 | 51-91 | | Vehicles | - | 3 | - | 3 | | Characters | - | 5-10 | - | 5-10 | | Props | - | 20-30 | - | 20-30 | | Materials | 5-8 | 10-15 | - | 15-23 | | Particles | - | 4-5 | - | 4-5 | | Audio | - | 4-5 | - | 4-5 | | **Total** | **6-9** | **62-108** | **30-50** | **98-167** | --- ## Asset Priority ### Phase 2 (Weeks 3-5) 1. **Week 4**: Hero asset (Cayan Tower) - Tier 1 2. **Week 5**: Primary buildings - Tier 2 (20-40 buildings) ### Phase 3 (Weeks 6-8) 1. **Week 7**: Vehicles - Tier 2 2. **Week 8**: MetaHumans - Tier 2 ### Ongoing - Props - Tier 2/3 (as needed) - Background buildings - Tier 3 (procedural) - Materials - Shared library - Particles - As needed - Audio - Phase 5 --- ## Asset Tracking Use `ASSET_TRACKING.md` spreadsheet to track: - Asset name - Tier - Status (Not Started, In Progress, Complete) - Assigned to - Completion date - Notes --- **Version**: 1.0 **Last Updated**: [Current Date]