# Asset Tracking - Dubai Metaverse ## Overview This document tracks the status of all assets in the Dubai Metaverse project. ## Tracking Format | Asset Name | Tier | Category | Status | Assigned To | Start Date | Completion Date | Notes | |------------|------|----------|--------|-------------|------------|-----------------|-------| | [Asset] | [1/2/3] | [Category] | [Status] | [Person] | [Date] | [Date] | [Notes] | **Status Options**: - Not Started - In Progress - Review - Complete - Blocked --- ## Tier 1: Hero Assets | Asset Name | Status | Assigned To | Start Date | Completion Date | Notes | |------------|--------|-------------|------------|----------------|-------| | SM_Hero_CayanTower_Main | Not Started | - | - | - | Hero landmark | | SM_Hero_CayanTower_Details | Not Started | - | - | - | Architectural details | | M_Hero_CayanTower_Glass | Not Started | - | - | - | 8K glass material | | M_Hero_CayanTower_Chrome | Not Started | - | - | - | 8K chrome material | | T_Hero_CayanTower_BaseColor_8K | Not Started | - | - | - | 8K base color (UDIM) | | T_Hero_CayanTower_Normal_8K | Not Started | - | - | - | 8K normal (UDIM) | | T_Hero_CayanTower_Roughness_8K | Not Started | - | - | - | 8K roughness (UDIM) | | T_Hero_CayanTower_Metallic_8K | Not Started | - | - | - | 8K metallic (UDIM) | | T_Hero_CayanTower_AO_8K | Not Started | - | - | - | 8K AO (UDIM) | --- ## Tier 2: Primary Buildings ### Marina Residential Towers (Buildings 01-25) | Asset Name | Status | Assigned To | Start Date | Completion Date | Notes | |------------|--------|-------------|------------|----------------|-------| | SM_Building_Marina_01 | Not Started | - | - | - | - | | SM_Building_Marina_02 | Not Started | - | - | - | - | | ... | ... | ... | ... | ... | ... | | SM_Building_Marina_25 | Not Started | - | - | - | - | ### Supporting Buildings | Asset Name | Status | Assigned To | Start Date | Completion Date | Notes | |------------|--------|-------------|------------|----------------|-------| | SM_Building_Support_01 | Not Started | - | - | - | - | | ... | ... | ... | ... | ... | ... | --- ## Tier 2: Vehicles | Asset Name | Status | Assigned To | Start Date | Completion Date | Notes | |------------|--------|-------------|------------|----------------|-------| | SM_Vehicle_Lamborghini | Not Started | - | - | - | Supercar | | SM_Vehicle_GWagon | Not Started | - | - | - | Luxury SUV | | SM_Vehicle_Ferrari | Not Started | - | - | - | Supercar | | BP_Vehicle_Lamborghini | Not Started | - | - | - | Vehicle blueprint | | BP_Vehicle_GWagon | Not Started | - | - | - | Vehicle blueprint | | BP_Vehicle_Ferrari | Not Started | - | - | - | Vehicle blueprint | --- ## Tier 2: MetaHumans | Asset Name | Status | Assigned To | Start Date | Completion Date | Notes | |------------|--------|-------------|------------|----------------|-------| | MH_Dubai_01 | Not Started | - | - | - | MetaHuman 1 | | MH_Dubai_02 | Not Started | - | - | - | MetaHuman 2 | | MH_Dubai_03 | Not Started | - | - | - | MetaHuman 3 | | MH_Dubai_04 | Not Started | - | - | - | MetaHuman 4 | | MH_Dubai_05 | Not Started | - | - | - | MetaHuman 5 | | MH_Dubai_06 | Not Started | - | - | - | MetaHuman 6 (optional) | | MH_Dubai_07 | Not Started | - | - | - | MetaHuman 7 (optional) | | MH_Dubai_08 | Not Started | - | - | - | MetaHuman 8 (optional) | | MH_Dubai_09 | Not Started | - | - | - | MetaHuman 9 (optional) | | MH_Dubai_10 | Not Started | - | - | - | MetaHuman 10 (optional) | --- ## Material Library | Asset Name | Status | Assigned To | Start Date | Completion Date | Notes | |------------|--------|-------------|------------|----------------|-------| | M_Building_Glass_4K | Not Started | - | - | - | Shared glass material | | M_Building_Concrete_4K | Not Started | - | - | - | Shared concrete material | | M_Building_Metal_4K | Not Started | - | - | - | Shared metal material | | M_Water_Marina | Not Started | - | - | - | Marina water shader | | MFX_HeatHaze | Not Started | - | - | - | Heat distortion shader | | MFX_Fingerprint | Not Started | - | - | - | Surface smudges | | MFX_Weathering | Not Started | - | - | - | Weathering effects | --- ## Progress Summary ### By Tier - **Tier 1 (Hero)**: 0/9 complete (0%) - **Tier 2 (Primary)**: 0/[Count] complete (0%) - **Tier 3 (Background)**: 0/[Count] complete (0%) ### By Category - **Buildings**: 0/[Count] complete (0%) - **Vehicles**: 0/3 complete (0%) - **Characters**: 0/5-10 complete (0%) - **Materials**: 0/[Count] complete (0%) - **Props**: 0/[Count] complete (0%) ### Overall Progress **Total Assets**: [Count] **Complete**: 0 (0%) **In Progress**: 0 (0%) **Not Started**: [Count] (100%) --- ## Notes - Update this document regularly as assets are completed - Use status column to track progress - Add notes for any issues or special considerations - Review weekly during team meetings --- **Version**: 1.0 **Last Updated**: [Current Date]