; Dubai Metaverse - DefaultEngine.ini Template ; Copy this to Config/DefaultEngine.ini after creating UE5 project ; Then customize as needed [/Script/Engine.RendererSettings] ; Nanite Settings r.Nanite.ProjectEnabled=True ; Lumen Settings r.DefaultFeature.LumenSupport=1 r.Lumen.DiffuseIndirect.Allow=1 r.Lumen.Reflections.Allow=1 r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=1 ; Virtual Shadow Maps r.Shadow.Virtual.Enable=1 r.Shadow.Virtual.OnePassProjection=1 ; Anti-Aliasing r.DefaultFeature.AntiAliasing=2 r.TemporalAA.Quality=4 ; Post-Process r.DefaultFeature.AutoExposure=False r.DefaultFeature.Bloom=True r.DefaultFeature.MotionBlur=True ; Performance r.MotionBlurQuality=4 r.BloomQuality=4 [/Script/Engine.WorldSettings] ; World Partition bEnableWorldPartition=True [/Script/Engine.Engine] ; Project Settings +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/DubaiMetaverse") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/DubaiMetaverse") +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="DubaiMetaverseGameModeBase") [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=Default -D3D12TargetedShaderFormats=PCD3D_SM6 -D3D12TargetedShaderFormats=PCD3D_SM5 -D3D12TargetedShaderFormats=PCD3D_ES3_1