# Progress Report - Week 3: Procedural City Generation ## Date [Date] ## Week Overview Procedural Content Generation (PCG) system setup and Houdini integration for building placement and city generation. ## Completed Tasks ### PCG System - [ ] PCG_BuildingPlacement graph created - [ ] PCG_RoadProps graph created - [ ] PCG_Vegetation graph created - [ ] PCG graphs tested and validated ### Houdini Integration - [ ] Houdini Engine plugin installed - [ ] building_generator.hda created - [ ] road_network.hda created - [ ] terrain_sculpt.hda created - [ ] Houdini HDAs tested in Unreal ### Procedural Population - [ ] Blockout populated with procedural buildings (60-70%) - [ ] Road props placed procedurally - [ ] Vegetation placed procedurally - [ ] Performance tested and validated ## Progress Metrics - **PCG Graphs**: [X]/3 complete - **Houdini HDAs**: [X]/3 complete - **Building Coverage**: [X]% of blockout populated - **Performance**: [X] FPS ## Issues Encountered ### Technical Issues - [List any technical issues] ### Blockers - [List any blockers] ## Next Steps 1. Continue procedural population 2. Refine PCG rules 3. Optimize performance 4. Begin Week 4: Hero asset modeling ## Notes [Additional notes] --- **Status**: In Progress **Completion**: [X]%