# Phase 1 Tasks - Pre-Production (Days 1-15) ## Week 1: Vision, Scope, & Pipeline Setup (Days 1-7) ### Documentation Tasks - [ ] Create README.md - [ ] Create PROJECT_CHARTER.md - [ ] Create TECHNICAL_BRIEF.md - [ ] Create ART_BIBLE.md - [ ] Create DISTRICT_SELECTION.md - [ ] Create PROJECT_PLAN.md - [ ] Create PIPELINE.md - [ ] Create NAMING_CONVENTIONS.md - [ ] Create UE5_SETUP.md - [ ] Create PROJECT_SETTINGS.md - [ ] Create PLUGINS.md - [ ] Create VERSION_CONTROL.md - [ ] Create MILESTONES.md ### Version Control Setup - [ ] Create .gitignore - [ ] Create .gitattributes - [ ] Initialize Git repository - [ ] Install and configure Git LFS - [ ] Test Git LFS with sample files - [ ] Set up remote repository (if applicable) ### Unreal Engine Setup - [ ] Install Unreal Engine 5.4 - [ ] Create new UE5 project (DubaiMetaverse) - [ ] Configure project settings (Nanite, Lumen, World Partition) - [ ] Set up project folder structure - [ ] Install required plugins (PCG, MRQ, Virtual Production Tools) - [ ] Verify plugins are working - [ ] Test basic Nanite mesh import - [ ] Test Lumen lighting - [ ] Test World Partition ### Project Management - [ ] Set up task tracking system - [ ] Create milestone tracking - [ ] Set up communication channels - [ ] Schedule weekly reviews ## Week 2: Geospatial Acquisition + Blockout (Days 8-15) ### Data Acquisition - [ ] Research OpenStreetMap data sources for Dubai Marina - [ ] Download OpenStreetMap building data - [ ] Download GIS/DEM elevation data - [ ] Process OpenStreetMap data - [ ] Process elevation data for terrain - [ ] Validate data accuracy ### Blockout Creation - [ ] Import OpenStreetMap data to Unreal - [ ] Generate terrain from elevation data - [ ] Create building footprint meshes - [ ] Place buildings in blockout level - [ ] Create road network - [ ] Add basic navigation paths - [ ] Validate scale (1:1) - [ ] Test navigation flow ### Asset Planning - [ ] Analyze blockout and identify assets - [ ] Create Tier 1 asset list (Hero: Cayan Tower) - [ ] Create Tier 2 asset list (Primary buildings: 20-40) - [ ] Create Tier 3 asset list (Background buildings) - [ ] Create prop asset list - [ ] Create vehicle asset list - [ ] Create material requirements list - [ ] Document asset specifications ### Photogrammetry Planning - [ ] Identify buildings for photogrammetry - [ ] Plan photography sessions (if on-site) - [ ] Research photogrammetry tools (RealityCapture, Luma AI) - [ ] Set up photogrammetry workflow - [ ] Test photogrammetry pipeline with sample ### Blockout Review - [ ] Internal blockout review - [ ] Stakeholder review - [ ] Gather feedback - [ ] Update blockout based on feedback - [ ] Finalize blockout layout - [ ] Document blockout decisions ## Deliverables Checklist ### Week 1 Deliverables - [ ] All documentation complete - [ ] Version control configured - [ ] UE5 project ready - [ ] Plugins installed - [ ] Project structure created ### Week 2 Deliverables - [ ] Geospatial data acquired - [ ] Blockout level playable - [ ] Asset list complete - [ ] Blockout reviewed and approved ## Notes - Focus on accuracy in Week 2 - blockout scale must be 1:1 - Asset list should be comprehensive - better to over-plan than under-plan - Photogrammetry can be done in parallel with other work if resources allow --- **Status**: In Progress **Last Updated**: [Current Date]