# Phase 3 Tasks - World Systems (Days 45-70) ## Week 6: Lighting, Atmosphere, & Weather (Days 36-43) ### Lighting Setup - [ ] Research Dubai lighting references - [ ] Set up HDRI sky - [ ] Configure sky light - [ ] Create BP_DirectionalLight (sun) - [ ] Configure Lumen GI settings - [ ] Configure Lumen reflection settings - [ ] Test lighting in level - [ ] Adjust lighting quality settings ### Day/Night Cycle - [ ] Create BP_DayNightCycle blueprint - [ ] Set up time of day system - [ ] Configure sun rotation - [ ] Configure sky color changes - [ ] Test sunrise (6:00-8:00) - [ ] Test daytime (8:00-17:00) - [ ] Test sunset (17:00-19:00) - [ ] Test night (19:00-6:00) - [ ] Validate smooth transitions ### Atmosphere & Fog - [ ] Create BP_Atmosphere blueprint - [ ] Configure volumetric fog - [ ] Set up humidity simulation - [ ] Configure atmospheric perspective - [ ] Test fog density - [ ] Adjust fog color and intensity - [ ] Test performance impact ### Heat Haze - [ ] Create MFX_HeatHaze material - [ ] Set up heat distortion shader - [ ] Apply to appropriate surfaces - [ ] Test heat haze effect - [ ] Adjust intensity and distance - [ ] Validate visual quality ### Post-Process - [ ] Create PP_DubaiCinematic post-process volume - [ ] Configure bloom settings - [ ] Configure chromatic aberration - [ ] Configure depth of field - [ ] Set up color grading (time-of-day LUTs) - [ ] Test post-process effects - [ ] Adjust for cinematic quality ### Documentation - [ ] Document lighting setup - [ ] Document day/night cycle system - [ ] Create progress report (week6_report.md) ## Week 7: Vehicles, Water, & World FX (Days 43-50) ### Vehicle Models - [ ] Model/import Lamborghini - [ ] Model/import G-Wagon - [ ] Model/import Ferrari - [ ] Create vehicle materials - [ ] Texture vehicles (4K) - [ ] Validate vehicle models ### Chaos Vehicle System - [ ] Research Chaos vehicle system - [ ] Create BP_VehicleBase blueprint - [ ] Set up vehicle physics - [ ] Configure vehicle movement - [ ] Create BP_VehicleController - [ ] Set up input mapping - [ ] Test vehicle driving - [ ] Adjust physics parameters - [ ] Validate vehicle feel ### AI Traffic - [ ] Create traffic spline system - [ ] Set up PCG_Traffic graph - [ ] Configure vehicle spawning - [ ] Set up vehicle AI movement - [ ] Test traffic flow - [ ] Adjust traffic density - [ ] Validate performance ### Marina Water - [ ] Research water shader techniques - [ ] Create M_MarinaWater material - [ ] Set up water reflections - [ ] Configure water caustics - [ ] Create M_WaterFoam material - [ ] Set up wave animation - [ ] Create BP_WaterSystem controller - [ ] Test water simulation - [ ] Validate visual quality ### Particle Effects - [ ] Create P_Dust particle system - [ ] Configure dust particles - [ ] Create P_HeatDistortion effect - [ ] Create P_SandBlowing particle system - [ ] Create P_Fountain water simulation - [ ] Place particles in level - [ ] Test particle effects - [ ] Adjust particle parameters - [ ] Validate performance ### Documentation - [ ] Document vehicle system - [ ] Document water system - [ ] Document particle effects - [ ] Create progress report (week7_report.md) ## Week 8: MetaHumans + AI NPCs (Days 50-57) ### MetaHuman Creation - [ ] Set up MetaHuman Creator account - [ ] Create MetaHuman 01 (Dubai diverse) - [ ] Create MetaHuman 02 (Dubai diverse) - [ ] Create MetaHuman 03-05 (continue) - [ ] Create MetaHuman 06-10 (if needed) - [ ] Export MetaHumans to UE5 - [ ] Import MetaHumans to project - [ ] Validate MetaHuman quality ### Animation Setup - [ ] Import/create AM_Walking animation - [ ] Import/create AM_Sitting animation - [ ] Import/create AM_PhoneUsage animation - [ ] Import/create AM_Gestures animations - [ ] Create animation blueprints - [ ] Test animations on MetaHumans - [ ] Validate animation quality ### Behavior Trees - [ ] Research behavior tree system - [ ] Create BT_NPC_Wander behavior tree - [ ] Create BT_NPC_Social behavior tree - [ ] Create BT_NPC_Phone behavior tree - [ ] Test behavior trees - [ ] Adjust behavior parameters ### NPC Controller - [ ] Create BP_NPCController blueprint - [ ] Set up AI perception - [ ] Configure NPC movement - [ ] Link behavior trees to controller - [ ] Test NPC behavior - [ ] Adjust AI parameters ### ChatGPT Integration (Optional) - [ ] Research ChatGPT API - [ ] Set up API credentials (secure storage) - [ ] Create BP_DialogueSystem blueprint - [ ] Implement API integration - [ ] Create dialogue templates - [ ] Test dialogue system - [ ] Document integration ### NPC Placement - [ ] Place NPCs in level - [ ] Configure NPC spawn points - [ ] Set up NPC groups - [ ] Test NPC behavior in level - [ ] Adjust NPC density - [ ] Validate performance ### Documentation - [ ] Document MetaHuman pipeline - [ ] Document NPC behavior system - [ ] Document facial capture (if using) - [ ] Document ChatGPT integration (if using) - [ ] Create progress report (week8_report.md) ## Deliverables Checklist ### Week 6 Deliverables - [ ] Lighting system complete - [ ] Day/night cycle working - [ ] Atmosphere and fog configured - [ ] Post-process volume set up ### Week 7 Deliverables - [ ] Vehicles drivable - [ ] Marina water simulation working - [ ] Particle effects created - [ ] AI traffic system working ### Week 8 Deliverables - [ ] 5-10 MetaHumans created - [ ] NPC behavior system working - [ ] NPCs populating district - [ ] ChatGPT integration (optional) ## Notes - Week 6: Lighting is critical for visual quality - allocate sufficient time - Week 7: Water simulation can be complex - prototype early - Week 8: NPCs add life to the district - prioritize natural behavior --- **Status**: Pending **Last Updated**: [Current Date]