# Phase 4 Tasks - Gameplay + Interaction (Days 70-85) ## Week 9: Core Interactions (Days 57-64) ### Player Systems - [ ] Research player controller options - [ ] Create BP_PlayerController blueprint - [ ] Set up first-person movement - [ ] Set up third-person movement (optional) - [ ] Configure input mapping - [ ] Create BP_PlayerPawn - [ ] Test player movement - [ ] Adjust movement parameters - [ ] Validate player feel ### UI Systems - [ ] Create WBP_MainMenu widget - [ ] Design main menu layout - [ ] Implement menu functionality - [ ] Create WBP_MiniMap widget - [ ] Set up mini-map system - [ ] Create WBP_InteractionPrompt widget - [ ] Implement interaction UI - [ ] Test UI systems - [ ] Polish UI appearance ### Interaction System - [ ] Design interaction framework - [ ] Create BP_Interactable base class - [ ] Implement interaction interface - [ ] Create BP_Door blueprint - [ ] Implement door interaction - [ ] Create BP_Hologram blueprint - [ ] Implement hologram display - [ ] Create BP_InfoPanel blueprint - [ ] Implement info panel interaction - [ ] Create BP_Elevator blueprint - [ ] Implement elevator interaction - [ ] Create BP_TeleportPoint blueprint - [ ] Implement teleport/fast travel - [ ] Test all interactions - [ ] Validate interaction feel ### Quest/Navigation System - [ ] Design quest system architecture - [ ] Create BP_QuestSystem blueprint - [ ] Implement quest framework - [ ] Create BP_NavigationPrompt blueprint - [ ] Implement navigation guidance - [ ] Create quest data assets - [ ] Test quest system - [ ] Test navigation system - [ ] Validate user experience ### Documentation - [ ] Document interaction system - [ ] Document player controls - [ ] Document quest system - [ ] Create progress report (week9_report.md) ## Week 10: Cinematic Rendering + Performance Pass (Days 64-71) ### Cinematic Sequences - [ ] Plan cinematic shots (6-12 shots) - [ ] Create CineCamera_Drone camera - [ ] Create CineCamera_Helicopter camera - [ ] Create CineCamera_StreetLevel camera - [ ] Create SQ_DubaiCinematic_01 sequence - [ ] Create SQ_DubaiCinematic_02 sequence - [ ] Continue creating sequences 03-12 - [ ] Animate camera movements - [ ] Set up camera paths - [ ] Test sequences in Sequencer - [ ] Create SQ_MasterSequence - [ ] Assemble master sequence ### Movie Render Queue - [ ] Research Movie Render Queue - [ ] Create MRQ_8K_EXR render preset - [ ] Configure 8K EXR output (7680x4320) - [ ] Set up additional passes (motion vectors, depth, normals) - [ ] Create MRQ_4K_MP4 render preset - [ ] Configure 4K MP4 output - [ ] Test render presets - [ ] Render test sequence - [ ] Validate render quality ### Performance Optimization - [ ] Profile current performance (Unreal Insights) - [ ] Identify performance bottlenecks - [ ] Generate LODs for non-Nanite assets - [ ] Assign LODs to assets - [ ] Optimize Nanite clustering - [ ] Optimize material complexity - [ ] Optimize lightmap resolution - [ ] Set up streaming volumes - [ ] Optimize World Partition streaming - [ ] Test performance improvements - [ ] Validate 60-90 FPS target ### Optimization Validation - [ ] Test performance at 1440p - [ ] Test performance at 4K - [ ] Profile GPU usage - [ ] Profile CPU usage - [ ] Profile memory usage - [ ] Identify remaining bottlenecks - [ ] Apply additional optimizations - [ ] Validate final performance ### Documentation - [ ] Document cinematic pipeline - [ ] Document performance optimization - [ ] Document streaming setup - [ ] Document LOD guidelines - [ ] Create progress report (week10_report.md) ## Deliverables Checklist ### Week 9 Deliverables - [ ] Player controller working - [ ] Interaction system complete - [ ] UI systems functional - [ ] Navigation system working ### Week 10 Deliverables - [ ] 6-12 cinematic sequences created - [ ] 8K EXR render successful - [ ] Performance optimized (60-90 FPS) - [ ] 45-60 second cinematic trailer ## Notes - Week 9: Focus on user experience - interactions should feel natural - Week 10: Performance is critical - allocate sufficient time for optimization - Cinematic rendering can be time-consuming - start early if possible --- **Status**: Pending **Last Updated**: [Current Date]