# World Partition Streaming Setup - Dubai Metaverse ## Overview This document describes the World Partition streaming configuration for the Dubai Metaverse project. ## World Partition ### Overview World Partition is Unreal Engine 5's system for streaming large worlds efficiently. It divides the world into cells and streams them based on distance. ### Configuration #### Enable World Partition 1. **Project Settings**: - Edit > Project Settings > World Partition - Enable World Partition 2. **Level Setup**: - Convert level to World Partition - Configure cell size and settings --- ## Cell Configuration ### Cell Size - **Default**: 128m x 128m - **Adjustment**: Can be adjusted based on world size - **Consideration**: Balance between streaming efficiency and cell granularity ### Cell Organization #### Data Layers Organize content by system: - **Buildings**: Building data layer - **Props**: Prop data layer - **Vegetation**: Vegetation data layer - **Lighting**: Lighting data layer - **Vehicles**: Vehicle data layer - **NPCs**: NPC data layer --- ## Streaming Volumes ### Loading Volumes **Define areas where content loads** #### Setup 1. **Create Volume**: - Place > Volumes > World Partition Streaming Volume 2. **Configure**: - Set loading range - Assign data layers - Set priority 3. **Placement**: - Place around important areas - Overlap volumes for smooth transitions --- ## Streaming Settings ### Loading Range - **Default**: 2-3 cells (256-384m) - **Adjustment**: Adjust based on performance - **Optimization**: Balance loading distance and performance ### Streaming Budget - **Memory Budget**: Set memory budget - **Streaming Budget**: Set streaming budget - **Optimization**: Optimize for target hardware --- ## Performance Optimization ### Streaming Optimization 1. **Cell Size**: Optimize cell size 2. **Loading Range**: Optimize loading range 3. **Data Layers**: Optimize data layer organization 4. **Streaming Budget**: Set appropriate budgets ### Distance Culling 1. **Cull Distance**: Set cull distances for assets 2. **LODs**: Use LODs for distance-based detail 3. **Streaming**: Use streaming for large assets --- ## Testing ### Streaming Testing 1. **Load Testing**: Test loading performance 2. **Streaming**: Test streaming transitions 3. **Performance**: Test performance impact 4. **Visual**: Test visual quality --- ## Troubleshooting ### Common Issues **Issue**: Streaming hitches - **Solution**: Optimize loading range - **Solution**: Reduce streaming budget - **Solution**: Optimize asset sizes **Issue**: Content not loading - **Solution**: Check streaming volumes - **Solution**: Verify data layer assignment - **Solution**: Check loading range --- ## Documentation ### Streaming Documentation Document streaming setup: - **Cell Size**: Cell size configuration - **Data Layers**: Data layer organization - **Streaming Volumes**: Streaming volume placement - **Settings**: Streaming settings --- **Version**: 1.0 **Last Updated**: [Current Date]