# LOD Guidelines - Dubai Metaverse ## Overview This document describes LOD (Level of Detail) creation and usage guidelines for the Dubai Metaverse project. ## LOD System ### Overview LODs reduce polygon count and detail for distant objects, improving performance while maintaining visual quality. ### When to Use LODs - **Non-Nanite Assets**: Assets not using Nanite - **Performance**: When performance optimization is needed - **Distance**: For assets visible at distance ### When Not to Use LODs - **Nanite Assets**: Nanite handles LOD automatically - **Close-Only Assets**: Assets only visible up close - **Simple Assets**: Very simple assets may not need LODs --- ## LOD Creation ### LOD Levels #### LOD0 - **Detail**: Full detail - **Polygon Count**: 100% of original - **Distance**: 0-50m (close) - **Usage**: Close-up views #### LOD1 - **Detail**: High detail - **Polygon Count**: 50-70% of LOD0 - **Distance**: 50-150m (medium) - **Usage**: Medium distance #### LOD2 - **Detail**: Medium detail - **Polygon Count**: 30-50% of LOD0 - **Distance**: 150-300m (far) - **Usage**: Far distance #### LOD3 - **Detail**: Low detail - **Polygon Count**: 10-30% of LOD0 - **Distance**: 300m+ (very far) - **Usage**: Very far distance --- ## LOD Generation ### Automatic Generation #### Unreal Engine 1. **Import Settings**: - Enable "Generate LODs" on import - Set LOD count - Set reduction settings 2. **Post-Import**: - Right-click mesh > Generate LODs - Configure settings - Generate LODs ### Manual Creation #### DCC Tools 1. **Create LODs in Blender/Maya**: - Create simplified versions - Maintain shape and silhouette - Export as separate meshes 2. **Import to Unreal**: - Import LOD meshes - Assign as LODs - Configure distances --- ## LOD Settings ### Distance Settings #### Primary Buildings - **LOD0**: 0-100m - **LOD1**: 100-200m - **LOD2**: 200-400m - **LOD3**: 400m+ #### Background Buildings - **LOD0**: 0-50m - **LOD1**: 50-150m - **LOD2**: 150m+ #### Props - **LOD0**: 0-30m - **LOD1**: 30-100m - **LOD2**: 100m+ --- ## LOD Quality ### Visual Quality 1. **Silhouette**: Maintain silhouette 2. **Shape**: Maintain overall shape 3. **Details**: Remove fine details progressively 4. **Materials**: Maintain material appearance ### Performance 1. **Polygon Reduction**: Significant polygon reduction 2. **Draw Calls**: Reduce draw calls 3. **Memory**: Reduce memory usage --- ## LOD Validation ### Quality Check - [ ] LODs maintain silhouette - [ ] LODs maintain overall shape - [ ] LOD transitions are smooth - [ ] Visual quality is acceptable - [ ] Performance improvement is significant ### Testing 1. **Visual Testing**: Test LOD transitions 2. **Performance Testing**: Test performance impact 3. **Distance Testing**: Test at various distances --- ## Best Practices ### LOD Creation 1. **Start with LOD0**: Ensure LOD0 is high quality 2. **Progressive Reduction**: Reduce detail progressively 3. **Maintain Shape**: Maintain overall shape and silhouette 4. **Test Transitions**: Test LOD transitions ### LOD Usage 1. **Appropriate LODs**: Use appropriate LOD count 2. **Distance Settings**: Optimize distance settings 3. **Performance**: Balance quality and performance 4. **Validation**: Validate LOD quality --- ## Troubleshooting ### Common Issues **Issue**: LOD transitions visible - **Solution**: Adjust LOD distances - **Solution**: Improve LOD quality - **Solution**: Use fade transitions **Issue**: LODs too aggressive - **Solution**: Reduce polygon reduction - **Solution**: Improve LOD quality - **Solution**: Adjust distance settings **Issue**: Performance not improved - **Solution**: Verify LODs are being used - **Solution**: Check LOD distance settings - **Solution**: Profile performance --- ## Documentation ### LOD Documentation Document LOD setup: - **LOD Count**: Number of LODs - **Distance Settings**: LOD distance settings - **Polygon Counts**: Polygon count per LOD - **Quality Notes**: Quality considerations --- **Version**: 1.0 **Last Updated**: [Current Date]