1.3 KiB
1.3 KiB
Progress Report - Week 4: Hero Landmark Modeling + Texturing
Date
[Date]
Week Overview
Cayan Tower hero asset creation with 8K textures and photoreal quality.
Completed Tasks
Modeling
- Cayan Tower high-poly model complete
- UV mapping complete (UDIM workflow)
- Model exported and validated
Texturing
- 8K texture sets created (Base Color, Normal, Roughness, Metallic, AO)
- Glass material textures created
- Chrome material textures created
- Emissive textures created (if needed)
- Textures exported and validated
Material Creation
- M_Hero_CayanTower_Glass_8K material created
- M_Hero_CayanTower_Chrome_8K material created
- Materials assigned to mesh
- Materials tested in level
Import to Unreal
- Hero asset imported to Unreal
- Nanite enabled and working
- Materials assigned correctly
- Visual quality validated
Progress Metrics
- Model Completion: [X]%
- Texture Completion: [X]%
- Material Completion: [X]%
- Visual Quality: [Rating]/10
Issues Encountered
Technical Issues
- [List any technical issues]
Blockers
- [List any blockers]
Next Steps
- Finalize hero asset details
- Optimize performance
- Begin Week 5: Primary building modeling
Notes
[Additional notes]
Status: In Progress Completion: [X]%