1.6 KiB
1.6 KiB
Progress Report - Week 7: Vehicles, Water, & World FX
Date
[Date]
Week Overview
Chaos vehicle system, Marina water simulation, and particle effects.
Completed Tasks
Vehicle Models
- Lamborghini model imported/created
- G-Wagon model imported/created
- Ferrari model imported/created
- Vehicle materials created
Chaos Vehicle System
- BP_VehicleBase blueprint created
- Chaos vehicle physics configured
- BP_VehicleController created
- Vehicle input mapping configured
- Vehicles drivable and tested
AI Traffic
- PCG_Traffic graph created
- Traffic spline system set up
- AI vehicle spawning implemented
- Traffic flow tested
Marina Water
- M_MarinaWater material created
- Water reflections configured
- Water caustics implemented
- Wave animation implemented
- BP_WaterSystem created
- Water simulation tested
Particle Effects
- P_Dust particle system created
- P_HeatDistortion effect created
- P_SandBlowing particle system created
- P_Fountain particle system created
- Particles placed in level
Progress Metrics
- Vehicles: [X]/3 complete
- Water System: [X]% complete
- Particle Effects: [X]/4 complete
- Performance: [X] FPS
Issues Encountered
Technical Issues
- [List any technical issues]
Blockers
- [List any blockers]
Next Steps
- Refine vehicle handling
- Optimize water simulation
- Begin Week 8: MetaHumans and NPCs
Notes
[Additional notes]
Status: In Progress Completion: [X]%