7.6 KiB
MetaHuman Pipeline - Dubai Metaverse
Overview
This document describes the MetaHuman creation and integration pipeline for the Dubai Metaverse project.
MetaHuman Framework
What are MetaHumans?
MetaHumans are Unreal Engine's high-fidelity digital humans created using the MetaHuman Creator. They provide photorealistic human characters with advanced facial animation capabilities.
MetaHuman Creator
Tool: MetaHuman Creator (web-based or plugin)
Features:
- High-quality human models
- Extensive customization
- Realistic facial features
- Hair and clothing options
MetaHuman Creation
Step 1: Access MetaHuman Creator
- Epic Games Account: Sign in to Epic Games account
- MetaHuman Creator: Access via web or Unreal plugin
- Create New MetaHuman: Start new MetaHuman creation
Step 2: Base Character
- Preset Selection: Choose base preset
- Gender: Select gender
- Age: Adjust age
- Ethnicity: Select ethnicity (Dubai multicultural mix)
Step 3: Facial Features
- Face Shape: Adjust face shape
- Eyes: Customize eyes
- Nose: Customize nose
- Mouth: Customize mouth
- Ears: Customize ears
- Skin: Adjust skin tone and features
Step 4: Hair and Appearance
- Hair: Select hair style and color
- Eyebrows: Customize eyebrows
- Facial Hair: Add facial hair (if applicable)
- Makeup: Add makeup (if applicable)
Step 5: Clothing
- Outfit: Select clothing style
- Colors: Adjust clothing colors
- Accessories: Add accessories (optional)
Step 6: Export
- Review: Review MetaHuman
- Export: Export to Unreal Engine
- Save: Save MetaHuman asset
Import to Unreal Engine
Import Process
- MetaHuman Plugin: Ensure MetaHuman plugin is enabled
- Import: Import MetaHuman from MetaHuman Creator
- Validation: Verify import is successful
- Placement: Place in level
Asset Organization
Content/Assets/Characters/MetaHumans/
├── MH_Dubai_01/
│ ├── SK_Character_Male_01
│ ├── [Animation assets]
│ └── [Material assets]
├── MH_Dubai_02/
└── ...
Animation Setup
Animation Blueprints
ABP_NPC_Walk
Walking animation blueprint
- Locomotion: Walking animations
- Blend Spaces: Speed-based blending
- Transitions: Smooth transitions
ABP_NPC_Sit
Sitting animation blueprint
- Idle Sitting: Sitting idle animations
- Sitting Variations: Different sitting poses
ABP_NPC_Phone
Phone usage animation blueprint
- Phone Usage: Using phone animations
- Variations: Different phone poses
ABP_NPC_Gestures
Gesture animation blueprint
- Gestures: Hand gestures, talking
- Variations: Different gesture types
Animation Assets
- AM_Walking: Walking animation
- AM_Sitting: Sitting animation
- AM_PhoneUsage: Phone usage animation
- AM_Gestures: Gesture animations
Behavior Trees
BT_NPC_Wander
Wandering behavior for NPCs
Behavior
- Random Movement: Move to random locations
- Wait: Wait at locations
- Repeat: Repeat wandering pattern
Implementation
- Blackboard: Store target location
- Tasks: Move to location, wait
- Decorators: Conditions for behavior
BT_NPC_Social
Social behavior for NPCs
Behavior
- Group Formation: Form groups with other NPCs
- Conversation: Simulate conversation
- Gestures: Use gestures during conversation
Implementation
- Blackboard: Store group members, conversation state
- Tasks: Group formation, conversation
- Decorators: Social conditions
BT_NPC_Phone
Phone usage behavior
Behavior
- Phone Usage: Use phone at intervals
- Walking with Phone: Walk while using phone
- Stop and Use: Stop to use phone
Implementation
- Blackboard: Store phone usage state
- Tasks: Phone usage, movement
- Decorators: Phone usage conditions
NPC Controller
BP_NPCController
AI controller for NPCs
Components
- Behavior Tree: Reference to behavior tree
- Blackboard: NPC state and data
- Perception: AI perception (sight, hearing)
- Movement: AI movement component
Settings
- Behavior Tree: Assign behavior tree
- Perception: Configure perception settings
- Movement: Configure movement settings
ChatGPT Integration (Optional)
BP_DialogueSystem
ChatGPT-powered dialogue system
Implementation
- API Integration: Integrate ChatGPT API
- Dialogue Generation: Generate dynamic dialogue
- NPC Responses: NPC responds to player
- Context Awareness: Context-aware dialogue
Setup
- API Key: Store API key securely (not in repository)
- API Client: Create API client
- Dialogue Handler: Handle dialogue requests
- Response Processing: Process API responses
Usage
- Player Interaction: Player interacts with NPC
- Dialogue Request: Request dialogue from ChatGPT
- NPC Response: NPC speaks generated dialogue
- Continuation: Continue conversation
MetaHuman Animator
Facial Capture
Purpose: Capture facial animation for MetaHumans
Setup
- MetaHuman Animator Plugin: Enable plugin
- Camera Setup: Set up camera for capture
- Calibration: Calibrate facial capture
- Recording: Record facial animation
Usage
- Record: Record facial performance
- Process: Process facial capture
- Apply: Apply to MetaHuman
- Refine: Refine animation
NPC Placement
Placement Strategy
- Density: Moderate NPC density
- Distribution: Distribute across district
- Groups: Place NPCs in social groups
- Activities: Place NPCs in activity areas
Areas
- Marina Promenade: Pedestrians walking
- Cafes: NPCs sitting, socializing
- Roads: NPCs walking along roads
- Parks: NPCs in parks, green spaces
Performance Optimization
NPC Optimization
- LODs: Use LODs for distant NPCs
- Culling: Cull NPCs outside view
- Instancing: Use instanced meshes where possible
- Animation: Optimize animation complexity
Behavior Optimization
- Update Frequency: Optimize behavior tree updates
- Perception: Optimize perception checks
- Pathfinding: Optimize pathfinding
Testing
NPC Testing
- Behavior: Test NPC behavior
- Animation: Test animations
- Performance: Test performance with NPCs
- Interactions: Test NPC interactions
Dialogue Testing
- ChatGPT Integration: Test API integration
- Dialogue Quality: Test dialogue quality
- Response Time: Test response time
- Context: Test context awareness
Troubleshooting
Common Issues
Issue: MetaHuman not importing
- Solution: Check MetaHuman plugin is enabled
- Solution: Verify MetaHuman Creator connection
Issue: Animations not working
- Solution: Check animation blueprint setup
- Solution: Verify animation assets are assigned
Issue: Behavior tree not executing
- Solution: Check behavior tree assignment
- Solution: Verify blackboard setup
Issue: Performance issues
- Solution: Reduce NPC count
- Solution: Use LODs
- Solution: Optimize behavior trees
Documentation
MetaHuman Catalog
Document each MetaHuman:
- Name
- Appearance
- Clothing
- Behavior
- Usage
Behavior Documentation
Document behavior trees:
- Behavior description
- Blackboard variables
- Tasks and decorators
- Usage
Version: 1.0 Last Updated: [Current Date]