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metaverseDubai/scripts/install_ue5_wsl.sh

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#!/bin/bash
# Dubai Metaverse - Unreal Engine 5.4 WSL/Ubuntu Installation Script
# Automated installation script for UE5.4 on Ubuntu/WSL
set -e
echo "=========================================="
echo "Dubai Metaverse - UE5.4 WSL Installation"
echo "=========================================="
echo ""
echo "This script will install Unreal Engine 5.4 from source on Ubuntu/WSL"
echo "Prerequisites:"
echo " 1. GitHub account linked to Epic Games account"
echo " 2. Sufficient disk space (100GB+)"
echo " 3. Sufficient RAM (32GB+ recommended)"
echo ""
read -p "Continue? (y/n) " -n 1 -r
echo
if [[ ! $REPLY =~ ^[Yy]$ ]]; then
exit 1
fi
# Colors
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
RED='\033[0;31m'
NC='\033[0m'
print_step() {
echo -e "${GREEN}[STEP]${NC} $1"
}
print_warning() {
echo -e "${YELLOW}[WARNING]${NC} $1"
}
print_error() {
echo -e "${RED}[ERROR]${NC} $1"
}
# Step 1: Update system
print_step "Updating system packages..."
sudo apt update && sudo apt upgrade -y
# Step 2: Install dependencies
print_step "Installing build dependencies..."
sudo apt install -y \
build-essential \
clang \
cmake \
ninja-build \
mono-devel \
python3 \
python3-pip \
git \
git-lfs \
curl \
wget \
unzip \
libvulkan-dev \
libxcb-xinput-dev \
libgtk-3-dev \
libxrandr-dev \
libxinerama-dev \
libxi-dev \
libsdl2-dev \
libssl-dev \
libicu-dev \
libxml2-dev \
libxcursor-dev \
libxcb-icccm4-dev \
libxcb-image0-dev \
libxcb-keysyms1-dev \
libxcb-render-util0-dev \
libxcb-xkb-dev \
libxkbcommon-dev \
libxkbcommon-x11-dev \
mesa-common-dev \
libgl1-mesa-dev
# Step 3: Setup Git LFS
print_step "Setting up Git LFS..."
git lfs install
# Step 4: Check GitHub/Epic Games account
print_step "Checking GitHub access..."
if ! git ls-remote https://github.com/EpicGames/UnrealEngine.git &>/dev/null; then
print_error "Cannot access Unreal Engine repository"
echo ""
echo "Please ensure:"
echo " 1. Your GitHub account is linked to Epic Games account"
echo " 2. You have accepted the Unreal Engine license"
echo " 3. Visit: https://www.unrealengine.com/en-US/ue-on-github"
echo ""
exit 1
fi
# Step 5: Clone repository
print_step "Cloning Unreal Engine 5.4 repository..."
echo "This may take 30-60 minutes depending on connection speed..."
cd ~
if [ -d "UnrealEngine" ]; then
print_warning "UnrealEngine directory already exists"
read -p "Remove and re-clone? (y/n) " -n 1 -r
echo
if [[ $REPLY =~ ^[Yy]$ ]]; then
rm -rf UnrealEngine
else
echo "Using existing directory"
fi
fi
if [ ! -d "UnrealEngine" ]; then
git clone --depth=1 https://github.com/EpicGames/UnrealEngine.git -b 5.4 UnrealEngine
fi
# Step 6: Run Setup
print_step "Running Setup.sh (this may take 30-60 minutes)..."
cd ~/UnrealEngine
./Setup.sh
# Step 7: Generate project files
print_step "Generating project files..."
./GenerateProjectFiles.sh
# Step 8: Build Unreal Engine
print_step "Building Unreal Engine..."
echo "This will take 2-4+ hours depending on CPU..."
echo "Using $(nproc) parallel jobs"
make -j$(nproc) UnrealEditor
# Step 9: Verify installation
print_step "Verifying installation..."
if [ -f "Engine/Binaries/Linux/UnrealEditor" ]; then
echo -e "${GREEN}${NC} Unreal Editor built successfully!"
echo ""
echo "Installation location: ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor"
echo ""
echo "To launch:"
echo " ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor"
echo ""
echo "For WSL graphics, ensure X server is running (WSLg on Windows 11, or VcXsrv/Xming on Windows 10)"
else
print_error "Build failed - UnrealEditor binary not found"
exit 1
fi
echo ""
echo "=========================================="
echo "Installation Complete!"
echo "=========================================="
echo ""
echo "Next steps:"
echo "1. Set up X server for graphics (if using WSL)"
echo "2. Create project: Follow UE5_WSL_INSTALL.md"
echo "3. Configure project settings"
echo ""