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metaverseDubai/ASSET_LIST.md

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Asset List - Dubai Metaverse

Overview

This document breaks down all assets required for the Dubai Metaverse project, organized by tier and category.

Asset Tiers

Tier 1: Hero Assets

Priority: Highest Quality: 8K textures, Nanite meshes, maximum detail Count: 1-2 assets

Hero Landmark: Cayan Tower

  • SM_Hero_CayanTower_Main - Main structure (Nanite)
  • SM_Hero_CayanTower_Details - Architectural details (Nanite)
  • M_Hero_CayanTower_Glass - Glass material (8K)
  • M_Hero_CayanTower_Chrome - Chrome material (8K)
  • M_Hero_CayanTower_Emissive - Neon/emissive materials (8K)
  • T_Hero_CayanTower_BaseColor_8K - Base color texture (8K, UDIM)
  • T_Hero_CayanTower_Normal_8K - Normal map (8K, UDIM)
  • T_Hero_CayanTower_Roughness_8K - Roughness map (8K, UDIM)
  • T_Hero_CayanTower_Metallic_8K - Metallic map (8K, UDIM)
  • T_Hero_CayanTower_AO_8K - AO map (8K, UDIM)

Total: 1 hero landmark with full material/texture set


Tier 2: Primary Buildings

Priority: High Quality: 4K textures, optimized geometry with LODs Count: 20-40 buildings

Building Categories

Marina Residential Towers (15-25 buildings):

  • SM_Building_Marina_01 through SM_Building_Marina_25
  • M_Building_Marina_Glass_4K
  • M_Building_Marina_Concrete_4K
  • T_Building_Marina_BaseColor_4K (per building)
  • T_Building_Marina_Normal_4K (per building)
  • T_Building_Marina_Roughness_4K (per building)
  • T_Building_Marina_Metallic_4K (per building)
  • T_Building_Marina_AO_4K (per building)

Marina Towers (Secondary Landmark) (1 building):

  • SM_Building_MarinaTowers_Main
  • Materials and textures (4K)

Supporting Buildings (4-14 buildings):

  • SM_Building_Support_01 through SM_Building_Support_14
  • Shared material library
  • 4K textures

Total: 20-40 primary buildings


Tier 3: Background Buildings

Priority: Medium Quality: 2K textures, simplified geometry, LODs Count: 30-50 buildings (procedural or simplified)

Background Building Types

  • SM_Building_Background_01 through SM_Building_Background_50
  • Shared material library (2K)
  • Simplified geometry
  • LOD system (LOD0-2)

Total: 30-50 background buildings


Vehicle Assets

Supercars

  • SM_Vehicle_Lamborghini - Lamborghini model
  • SM_Vehicle_GWagon - G-Wagon model
  • SM_Vehicle_Ferrari - Ferrari model
  • BP_Vehicle_Lamborghini - Vehicle blueprint
  • BP_Vehicle_GWagon - Vehicle blueprint
  • BP_Vehicle_Ferrari - Vehicle blueprint
  • M_Vehicle_Paint - Vehicle paint materials (4K)
  • T_Vehicle_BaseColor_4K - Paint textures (per vehicle)
  • T_Vehicle_Normal_4K - Normal maps (per vehicle)

Total: 3 vehicles with materials


Character Assets (MetaHumans)

MetaHumans

  • MH_Dubai_01 through MH_Dubai_10 - 5-10 MetaHumans
  • SK_Character_Male_01 through SK_Character_Female_05 - Skeletal meshes
  • ABP_NPC_Walk - Animation blueprint
  • ABP_NPC_Sit - Animation blueprint
  • BT_NPC_Wander - Behavior tree
  • BT_NPC_Social - Behavior tree
  • BT_NPC_Phone - Behavior tree

Total: 5-10 MetaHumans with animations and behavior


Prop Assets

Street Furniture

  • SM_Prop_Bench_01 - Bench
  • SM_Prop_LampPost_01 - Lamp post
  • SM_Prop_TrashCan_01 - Trash can
  • SM_Prop_Barrier_01 - Barrier
  • SM_Prop_Sign_01 - Street sign

Total: 10-20 prop types

Vegetation

  • SM_Tree_Palm_01 - Palm tree
  • SM_Tree_Palm_02 - Palm tree variant
  • SM_Shrub_01 - Shrub
  • SM_Grass_01 - Grass patch

Total: 5-10 vegetation types

Marina Props

  • SM_Prop_Yacht_01 - Yacht model
  • SM_Prop_Yacht_02 - Yacht variant
  • SM_Prop_Dock_01 - Dock/pier
  • SM_Prop_MarinaEquipment_01 - Marina equipment

Total: 5-10 marina props


Material Library

Building Materials

  • M_Building_Glass_4K - Glass material (shared)
  • M_Building_Concrete_4K - Concrete material (shared)
  • M_Building_Metal_4K - Metal facade material (shared)
  • M_Building_Glass_8K - Hero glass material (8K)
  • M_Building_Chrome_8K - Hero chrome material (8K)

Effect Materials

  • MFX_HeatHaze - Heat distortion shader
  • MFX_Fingerprint - Surface smudges
  • MFX_Weathering - Crack and wear patterns

Water Materials

  • M_Water_Marina - Marina water shader
  • M_Water_Foam - Water foam material

Decal Materials

  • D_Weathering_Crack - Weathering decal
  • D_Signage_Neon - Neon signage decal

Total: 15-20 material types


Particle Effects

  • P_Dust - Dust particles
  • P_HeatDistortion - Heat distortion effect
  • P_SandBlowing - Sand particle system
  • P_Fountain - Fountain water simulation

Total: 4-5 particle systems


Audio Assets

  • A_AmbientCity - Background city ambience
  • A_VehicleSounds - Vehicle audio
  • A_Footsteps - Footstep sounds
  • A_Music - Background music

Total: 4-5 audio categories


Asset Count Summary

Category Tier 1 Tier 2 Tier 3 Total
Buildings 1 20-40 30-50 51-91
Vehicles - 3 - 3
Characters - 5-10 - 5-10
Props - 20-30 - 20-30
Materials 5-8 10-15 - 15-23
Particles - 4-5 - 4-5
Audio - 4-5 - 4-5
Total 6-9 62-108 30-50 98-167

Asset Priority

Phase 2 (Weeks 3-5)

  1. Week 4: Hero asset (Cayan Tower) - Tier 1
  2. Week 5: Primary buildings - Tier 2 (20-40 buildings)

Phase 3 (Weeks 6-8)

  1. Week 7: Vehicles - Tier 2
  2. Week 8: MetaHumans - Tier 2

Ongoing

  • Props - Tier 2/3 (as needed)
  • Background buildings - Tier 3 (procedural)
  • Materials - Shared library
  • Particles - As needed
  • Audio - Phase 5

Asset Tracking

Use ASSET_TRACKING.md spreadsheet to track:

  • Asset name
  • Tier
  • Status (Not Started, In Progress, Complete)
  • Assigned to
  • Completion date
  • Notes

Version: 1.0 Last Updated: [Current Date]