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metaverseDubai/PROGRESS_REPORTS/week3_report.md

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Progress Report - Week 3: Procedural City Generation

Date

[Date]

Week Overview

Procedural Content Generation (PCG) system setup and Houdini integration for building placement and city generation.

Completed Tasks

PCG System

  • PCG_BuildingPlacement graph created
  • PCG_RoadProps graph created
  • PCG_Vegetation graph created
  • PCG graphs tested and validated

Houdini Integration

  • Houdini Engine plugin installed
  • building_generator.hda created
  • road_network.hda created
  • terrain_sculpt.hda created
  • Houdini HDAs tested in Unreal

Procedural Population

  • Blockout populated with procedural buildings (60-70%)
  • Road props placed procedurally
  • Vegetation placed procedurally
  • Performance tested and validated

Progress Metrics

  • PCG Graphs: [X]/3 complete
  • Houdini HDAs: [X]/3 complete
  • Building Coverage: [X]% of blockout populated
  • Performance: [X] FPS

Issues Encountered

Technical Issues

  • [List any technical issues]

Blockers

  • [List any blockers]

Next Steps

  1. Continue procedural population
  2. Refine PCG rules
  3. Optimize performance
  4. Begin Week 4: Hero asset modeling

Notes

[Additional notes]


Status: In Progress Completion: [X]%