5.7 KiB
5.7 KiB
Project Charter - Dubai Metaverse
Vision Statement
Create a studio-grade, cinematic, 8K-ready, interactive Dubai Metaverse Slice that demonstrates the potential of next-generation real-time 3D environments. This project will serve as a high-end demo district showcasing photoreal visual fidelity, advanced gameplay systems, and cutting-edge technology integration.
Project Goals
Primary Goals
- Visual Excellence: Achieve photoreal visual fidelity with 8K-quality cinematic output
- Interactive Experience: Create a fully explorable environment with functional gameplay systems
- Technical Innovation: Leverage Unreal Engine 5.4's latest features (Nanite, Lumen, PCG, MetaHumans)
- Performance Optimization: Maintain 60-90 FPS on desktop hardware while delivering cinematic quality
- Scalability: Build a foundation that can scale to a full metaverse experience
Secondary Goals
- AI Integration: Implement ChatGPT-powered NPC dialogue system
- VR Support: Optional VR compatibility for immersive exploration
- Cloud Streaming: Pixel Streaming support for web-based access
- Documentation: Comprehensive technical documentation for developer handoff
Scope
In Scope
- Geographic Area: 3-6 urban blocks + 1 signature landmark in Dubai
- Target Districts: Marina, Downtown, DIFC, or City Walk (to be selected)
- Hero Landmark: One iconic Dubai structure (e.g., Museum of the Future, Marina towers)
- Visual Systems:
- Photorealistic architecture and materials
- Dynamic lighting with day/night cycle
- Weather systems (heat haze, dust, humidity)
- Water simulation (Marina)
- Gameplay Systems:
- Player movement (first/third-person)
- Vehicle driving (Chaos physics)
- NPC interactions (MetaHumans)
- Environmental interactions (doors, info panels, holograms)
- Technical Systems:
- Procedural city generation (PCG + Houdini)
- World Partition for large world streaming
- 8K cinematic rendering (Movie Render Queue)
- Performance optimization (LOD, streaming, Nanite)
Out of Scope
- Full city recreation (only mini-district)
- Multiplayer networking (single-player focus)
- Complex quest systems (simple navigation/exploration)
- Full VR implementation (optional stub only)
- Mobile platform support
- Full audio production (ambient audio only)
Success Criteria
Technical Success Metrics
-
Performance:
- 60-90 FPS at 1440p/4K on target hardware
- Smooth streaming with World Partition
- 8K EXR cinematic output renders successfully
-
Visual Quality:
- Hero asset achieves photoreal quality (8K textures, Nanite)
- Lighting matches Dubai aesthetic (Lumen GI)
- Materials demonstrate PBR workflow excellence
-
System Functionality:
- All core interactions work as designed
- Vehicle physics feel realistic
- NPCs behave naturally
- Day/night cycle transitions smoothly
Deliverable Success Metrics
- Playable Demo: Fully explorable district with all systems functional
- Cinematic Trailer: 45-60 second 8K cinematic showcasing the environment
- Documentation: Complete technical documentation for handoff
- Code Quality: Clean, documented, scalable codebase
- Asset Organization: Properly named, organized, and cataloged assets
Business Success Metrics
- Investor Appeal: Demo suitable for investor presentations
- Client Demonstration: Showcase quality for potential clients
- Technical Proof: Demonstrates capability for larger metaverse projects
- Partnership Readiness: Codebase ready for partnership discussions
Project Constraints
Time Constraints
- Total Duration: 90 days
- Phases: 5 phases with specific week-by-week milestones
- Critical Path: Hero asset completion, lighting setup, performance optimization
Resource Constraints
- Team Size: [To be determined]
- Budget: [To be determined]
- Hardware: Requires high-end development workstations
- Software Licenses: Unreal Engine, Houdini, Substance Suite
Technical Constraints
- Engine Version: Must use Unreal Engine 5.4 (specific features required)
- Platform: Primary focus on Windows desktop
- File Size: Large assets require Git LFS or Perforce
- Performance: Must balance visual quality with real-time performance
Risks and Mitigation
Technical Risks
-
Performance Issues
- Risk: Cannot achieve target FPS with full visual quality
- Mitigation: Early performance testing, LOD system, optimization passes
-
Asset Pipeline Complexity
- Risk: Photogrammetry and procedural generation integration challenges
- Mitigation: Early pipeline testing, documentation, automation scripts
-
Nanite/Lumen Compatibility
- Risk: Some assets may not work with Nanite or Lumen
- Mitigation: Early testing, fallback strategies, documentation
Schedule Risks
-
Scope Creep
- Risk: Adding features beyond original scope
- Mitigation: Strict scope definition, change control process
-
Asset Creation Delays
- Risk: Hero asset or buildings take longer than estimated
- Mitigation: Early start on hero asset, parallel workstreams
-
Integration Issues
- Risk: Systems integration takes longer than expected
- Mitigation: Early integration testing, modular design
Stakeholders
- Project Lead: [To be determined]
- Technical Director: [To be determined]
- Art Director: [To be determined]
- Investors/Clients: [To be determined]
Approval
This project charter is approved and authorizes the project team to proceed with Phase 1 implementation.
Approved By: [To be determined] Date: [Current Date] Version: 1.0