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metaverseDubai/ASSET_CATALOG.md

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Asset Catalog - Dubai Metaverse

Overview

This document provides a complete catalog of all assets in the Dubai Metaverse project.

Asset Summary

Total Assets

  • Hero Assets: 1
  • Primary Buildings: 20-40
  • Background Buildings: 30-50
  • Vehicles: 3
  • MetaHumans: 5-10
  • Props: 20-30
  • Materials: 15-20
  • Particle Effects: 4-5
  • Audio: 4-5

Total: 98-167 assets


Hero Assets (Tier 1)

Cayan Tower

  • SM_Hero_CayanTower_Main: Main structure
  • SM_Hero_CayanTower_Details: Architectural details
  • M_Hero_CayanTower_Glass_8K: Glass material (8K)
  • M_Hero_CayanTower_Chrome_8K: Chrome material (8K)
  • T_Hero_CayanTower_BaseColor_8K: Base color texture (8K, UDIM)
  • T_Hero_CayanTower_Normal_8K: Normal map (8K, UDIM)
  • T_Hero_CayanTower_Roughness_8K: Roughness map (8K, UDIM)
  • T_Hero_CayanTower_Metallic_8K: Metallic map (8K, UDIM)
  • T_Hero_CayanTower_AO_8K: AO map (8K, UDIM)

Primary Buildings (Tier 2)

Marina Residential Towers

  • SM_Building_Marina_01 through SM_Building_Marina_25
  • Materials and textures (4K) per building

Supporting Buildings

  • SM_Building_Support_01 through SM_Building_Support_14
  • Shared materials (4K)

Vehicles (Tier 2)

  • SM_Vehicle_Lamborghini: Lamborghini model
  • SM_Vehicle_GWagon: G-Wagon model
  • SM_Vehicle_Ferrari: Ferrari model
  • BP_Vehicle_Lamborghini: Vehicle blueprint
  • BP_Vehicle_GWagon: Vehicle blueprint
  • BP_Vehicle_Ferrari: Vehicle blueprint
  • Materials and textures (4K) per vehicle

MetaHumans (Tier 2)

  • MH_Dubai_01 through MH_Dubai_10: MetaHuman assets
  • SK_Character_Male_01 through SK_Character_Female_05: Skeletal meshes
  • ABP_NPC_Walk: Animation blueprint
  • ABP_NPC_Sit: Animation blueprint
  • ABP_NPC_Phone: Animation blueprint
  • BT_NPC_Wander: Behavior tree
  • BT_NPC_Social: Behavior tree
  • BT_NPC_Phone: Behavior tree

Materials

Building Materials

  • M_Building_Glass_4K: Glass material
  • M_Building_Concrete_4K: Concrete material
  • M_Building_Metal_4K: Metal material
  • M_Hero_CayanTower_Glass_8K: Hero glass material
  • M_Hero_CayanTower_Chrome_8K: Hero chrome material

Effect Materials

  • MFX_HeatHaze: Heat distortion
  • MFX_Fingerprint: Surface smudges
  • MFX_Weathering: Weathering effects

Water Materials

  • M_Water_Marina: Marina water
  • M_Water_Foam: Water foam

Particle Effects

  • P_Dust: Dust particles
  • P_HeatDistortion: Heat distortion
  • P_SandBlowing: Sand particles
  • P_Fountain: Fountain water

Audio

  • A_AmbientCity: City ambience
  • A_VehicleSounds: Vehicle audio
  • A_Footsteps: Footstep sounds
  • A_Music: Background music

Asset Status

Completion Status

  • Complete: [Count] assets
  • In Progress: [Count] assets
  • Not Started: [Count] assets

Quality Status

  • Production Quality: [Count] assets
  • Review Needed: [Count] assets
  • Needs Work: [Count] assets

Asset Organization

Folder Structure

See project folder structure in README.md for complete organization.

Naming Conventions

See NAMING_CONVENTIONS.md for naming standards.


Asset Dependencies

Material Dependencies

  • Materials depend on textures
  • Material instances depend on base materials

Blueprint Dependencies

  • Blueprints depend on meshes, materials, animations
  • Behavior trees depend on NPCs

Asset Validation

Validation Checklist

  • All assets follow naming conventions
  • All assets are properly organized
  • All assets are documented
  • All assets meet quality standards
  • All assets are optimized

Version: 1.0 Last Updated: [Current Date]