10 KiB
10 KiB
Milestones - Dubai Metaverse
Overview
This document tracks all project milestones, deliverables, and success criteria for the 90-day Dubai Metaverse production plan.
Milestone Summary
| Milestone | Target Date | Phase | Status |
|---|---|---|---|
| M1: Project Setup | Day 7 | Phase 1 | ⏳ Pending |
| M2: Blockout Complete | Day 15 | Phase 1 | ⏳ Pending |
| M3: Procedural Generation | Day 22 | Phase 2 | ⏳ Pending |
| M4: Hero Asset Complete | Day 29 | Phase 2 | ⏳ Pending |
| M5: Architecture Complete | Day 36 | Phase 2 | ⏳ Pending |
| M6: Lighting Complete | Day 43 | Phase 3 | ⏳ Pending |
| M7: Vehicles & Water | Day 50 | Phase 3 | ⏳ Pending |
| M8: NPCs Complete | Day 57 | Phase 3 | ⏳ Pending |
| M9: Interactions Complete | Day 64 | Phase 4 | ⏳ Pending |
| M10: Cinematic Complete | Day 71 | Phase 4 | ⏳ Pending |
| M11: Final Delivery | Day 90 | Phase 5 | ⏳ Pending |
Status Legend:
- ✅ Complete
- 🟡 In Progress
- ⏳ Pending
- ❌ Blocked
M1: Project Setup (Day 7)
Deliverables
- ✅ Project charter and technical brief
- ✅ Art bible and visual style guide
- ✅ District selection (Dubai Marina + Cayan Tower)
- ✅ Unreal Engine 5.4 project initialized
- ✅ Version control configured (Git LFS)
- ✅ Project folder structure created
- ✅ Naming conventions established
- ✅ Essential plugins installed
Success Criteria
- All documentation complete and reviewed
- UE5 project ready for asset import
- Version control working correctly
- Team can begin work immediately
- No blocking issues
Checklist
- README.md created
- PROJECT_CHARTER.md created
- TECHNICAL_BRIEF.md created
- ART_BIBLE.md created
- DISTRICT_SELECTION.md created
- PROJECT_PLAN.md created
- PIPELINE.md created
- NAMING_CONVENTIONS.md created
- UE5_SETUP.md created
- PROJECT_SETTINGS.md created
- PLUGINS.md created
- VERSION_CONTROL.md created
- MILESTONES.md created (this file)
- .gitignore created
- .gitattributes created
- UE5 project created and configured
- Git LFS initialized
- Plugins installed and verified
M2: Blockout Complete (Day 15)
Deliverables
- ✅ OpenStreetMap data imported
- ✅ GIS/DEM terrain data processed
- ✅ Playable graybox level
- ✅ Accurate building footprints
- ✅ Road network established
- ✅ Asset list (Tier 1, 2, 3)
- ✅ Blockout review completed
Success Criteria
- Blockout accurately represents Dubai Marina
- Scale is 1:1 and validated
- Navigation flow is logical
- Asset list is comprehensive
- Layout approved by stakeholders
Checklist
- OpenStreetMap data imported
- Terrain generated from elevation data
- Building footprints created
- Road network established
- Graybox level playable
- Scale validated (1:1)
- Navigation flow tested
- Asset list created (Tier 1, 2, 3)
- Blockout review completed
- Stakeholder approval received
M3: Procedural Generation (Day 22)
Deliverables
- ✅ PCG graphs for building placement
- ✅ PCG graphs for road props
- ✅ PCG graphs for vegetation
- ✅ Houdini HDAs for building generation
- ✅ Populated blockout (60-70% proxy buildings)
- ✅ Procedural workflow documented
Success Criteria
- Blockout fully populated procedurally
- 60-70% of buildings represented
- Procedural system is reusable
- Performance is acceptable
- Workflow is documented
Checklist
- PCG building placement graph created
- PCG road props graph created
- PCG vegetation graph created
- Houdini building generator HDA created
- Blockout populated with procedural content
- 60-70% buildings represented
- Performance tested and acceptable
- Procedural workflow documented
- PCG graphs validated
M4: Hero Asset Complete (Day 29)
Deliverables
- ✅ Cayan Tower high-poly model
- ✅ 8K texture sets (UDIM workflow)
- ✅ Nanite static mesh
- ✅ PBR materials (glass, chrome, etc.)
- ✅ Hero asset imported to UE5
Success Criteria
- Hero asset is photoreal quality
- 8K textures are properly applied
- Nanite mesh renders correctly
- Materials match reference
- Visual quality meets standards
Checklist
- Cayan Tower high-poly model complete
- 8K texture sets created (UDIM)
- Materials created (glass, chrome, etc.)
- Nanite mesh imported to UE5
- Materials assigned correctly
- Visual quality validated
- Performance tested
- Reference comparison completed
M5: Architecture Complete (Day 36)
Deliverables
- ✅ 20-40 primary buildings modeled
- ✅ Dubai architecture material library
- ✅ 4K texture sets for buildings
- ✅ Shader variations (dust, fingerprints, weathering)
- ✅ Global decal pass
- ✅ 70-80% buildings at production detail
Success Criteria
- 70-80% buildings complete
- Material library is comprehensive
- Textures are production quality
- Performance is maintained
- Visual consistency achieved
Checklist
- 20-40 primary buildings modeled
- Material library created
- 4K textures applied
- Shader variations created
- Global decals applied
- 70-80% buildings at production detail
- Performance validated
- Visual consistency checked
M6: Lighting Complete (Day 43)
Deliverables
- ✅ HDRI sky setup
- ✅ Day/night cycle system
- ✅ Volumetric fog and atmosphere
- ✅ Heat haze shader
- ✅ Post-process volume
- ✅ Sunrise to sunset cycle working
Success Criteria
- Lighting matches Dubai aesthetic
- Day/night cycle transitions smoothly
- Performance is acceptable
- Visual quality is cinematic
- Atmosphere is realistic
Checklist
- HDRI sky configured
- Directional light with day/night cycle
- Lumen GI and reflections working
- Volumetric fog configured
- Heat haze shader created
- Post-process volume configured
- Day/night cycle tested
- Performance validated
- Visual quality approved
M7: Vehicles & Water (Day 50)
Deliverables
- ✅ Dubai supercars (Lamborghini, G-Wagon, Ferrari)
- ✅ Chaos vehicle system working
- ✅ Marina water shader with reflections
- ✅ Particle effects (dust, heat, sand, fountains)
- ✅ AI traffic spline system
- ✅ Drivable vehicle
Success Criteria
- Vehicles drive realistically
- Water looks photoreal
- Particle effects enhance atmosphere
- Performance is maintained
- All systems functional
Checklist
- Supercar models imported/created
- Chaos vehicle system configured
- Vehicle controller working
- Marina water shader created
- Particle effects created
- AI traffic system working
- Vehicles drivable and tested
- Water simulation validated
- Performance tested
M8: NPCs Complete (Day 57)
Deliverables
- ✅ 5-10 MetaHumans created
- ✅ Animation sets (walking, sitting, phone, gestures)
- ✅ Behavior trees for NPCs
- ✅ NPC AI controller
- ✅ ChatGPT integration (optional)
- ✅ NPCs populating district
Success Criteria
- NPCs look realistic
- Behavior is natural
- Performance is acceptable
- Dialogue system works (if implemented)
- District feels alive
Checklist
- 5-10 MetaHumans created
- Animations imported/created
- Behavior trees created
- NPC controller working
- ChatGPT integration (optional)
- NPCs placed in level
- Behavior tested
- Performance validated
- Visual quality approved
M9: Interactions Complete (Day 64)
Deliverables
- ✅ Player controller (first/third-person)
- ✅ Interaction system framework
- ✅ Interactable objects (doors, holograms, info panels, elevators)
- ✅ UI widgets (main menu, mini-map, interaction prompts)
- ✅ Teleport/fast travel system
- ✅ Simple quest/navigation system
Success Criteria
- All interactions work correctly
- UI is functional and polished
- Navigation is intuitive
- Performance is maintained
- User experience is smooth
Checklist
- Player controller created
- Interaction system implemented
- Interactable objects working
- UI widgets created
- Teleport system working
- Navigation system functional
- All interactions tested
- UI polished
- Performance validated
M10: Cinematic Complete (Day 71)
Deliverables
- ✅ 6-12 cinematic sequences
- ✅ Master cinematic sequence
- ✅ Movie Render Queue presets (8K EXR, 4K MP4)
- ✅ Performance optimizations
- ✅ LOD system complete
- ✅ World Partition streaming optimized
- ✅ 45-60 second 8K cinematic trailer
Success Criteria
- Cinematic renders at 8K successfully
- Playable demo runs at 60-90 FPS
- All optimizations implemented
- Visual quality maintained
- Trailer is production-ready
Checklist
- 6-12 cinematic sequences created
- Master sequence assembled
- MRQ presets configured
- 8K EXR render successful
- Performance optimizations complete
- LOD system validated
- Streaming optimized
- 8K cinematic trailer rendered
- Trailer reviewed and approved
M11: Final Delivery (Day 90)
Deliverables
- ✅ Comprehensive testing completed
- ✅ Audio integrated (ambient, vehicles, footsteps, music)
- ✅ Final build packaged (Windows)
- ✅ Pixel Streaming setup (optional)
- ✅ VR stub (optional)
- ✅ Complete documentation
- ✅ Developer handoff kit
Success Criteria
- All systems tested and working
- Build packages successfully
- Documentation is complete
- Ready for delivery
- Meets all quality standards
Checklist
- Testing checklist completed
- All bugs fixed
- Audio integrated
- Final game mode configured
- Windows build packaged
- Pixel Streaming setup (optional)
- VR stub created (optional)
- Documentation complete
- Developer handoff kit prepared
- Final review completed
- Delivery approved
Progress Tracking
Weekly Reviews
- Week 1: M1 status review
- Week 2: M2 status review
- Week 3: M3 status review
- Week 4: M4 status review
- Week 5: M5 status review
- Week 6: M6 status review
- Week 7: M7 status review
- Week 8: M8 status review
- Week 9: M9 status review
- Week 10: M10 status review
- Week 11-12: M11 status review
Risk Assessment
- Green: On track, no issues
- Yellow: Minor delays, manageable
- Red: Significant delays, action required
Version: 1.0 Last Updated: [Current Date] Next Review: [Weekly]