5.6 KiB
Dubai Metaverse - High-End Interactive Demo District
A fully explorable mini-district (3–6 urban blocks + 1 signature landmark) of Dubai with photoreal visual fidelity, 8K-quality cinematics, functional interactions, MetaHuman NPCs, weather & day/night cycle, and performance-optimized real-time play.
🎯 Project Overview
This project aims to create a studio-grade, cinematic, 8K-ready, interactive Dubai Metaverse Slice using Unreal Engine 5.4, photogrammetry, procedural generation, and AI-enhanced workflows.
Scope
- Mini-district: 3–6 urban blocks + 1 signature landmark
- Visual Fidelity: Photoreal, 8K-ready cinematics
- Interactions: Functional gameplay systems, MetaHuman NPCs
- Systems: Weather, day/night cycle, vehicles, water simulation
- Performance: Optimized for 60-90 FPS real-time play
🛠 Tech Stack
Primary Engine
- Unreal Engine 5.4
- Nanite (Virtualized Geometry)
- Lumen (Global Illumination)
- World Partition (Large World Streaming)
- Movie Render Queue (8K Cinematic Rendering)
- PCG (Procedural Content Generation)
- Chaos Vehicles
- MetaHuman & MetaHuman Animator
3D Asset Creation
- Blender / Maya / Houdini
- Substance Painter + Designer
- Quixel Megascans
- RealityCapture or Luma AI (Photogrammetry)
- Sloyd AI (Modular Buildings)
AI Tools
- Runway Gen-3 (Previs)
- Stable Diffusion / Midjourney (Concept Art)
- Neural Radiance Fields (NeRF) for environments
- ChatGPT API (NPC logic and dynamic dialogue)
Version Control
- Git LFS or Perforce Helix Core
📚 Documentation
- Project Charter - Vision, scope, goals, success criteria
- Technical Brief - Engine specs, system requirements, architecture
- Art Bible - Visual style guide, moodboards, color palette
- District Selection - Target district and hero landmark analysis
- Project Plan - Complete 90-day roadmap
- Pipeline Documentation - Development workflows and toolchain
- Naming Conventions - Asset naming standards
- UE5 Setup Guide - Installation and configuration
- Project Settings - Engine configuration details
- Plugins Guide - Required plugins and setup
- Version Control - Git LFS setup and workflows
🚀 Quick Start
Prerequisites
- Unreal Engine 5.4 - See UE5_SETUP.md for installation
- Git LFS - Required for large file version control
- Python 3.8+ - For automation scripts
- Houdini (Optional) - For procedural generation
- Substance Painter (Optional) - For texturing
Initial Setup
-
Clone the repository:
git clone <repository-url> cd metaverseDubai git lfs install -
Run the project setup script:
chmod +x scripts/setup_project.sh ./scripts/setup_project.sh -
Follow the UE5 Setup Guide to create and configure your Unreal Engine project.
-
Review PROJECT_SETTINGS.md for engine configuration.
📁 Project Structure
metaverseDubai/
├── README.md # This file
├── PROJECT_CHARTER.md # Project vision and scope
├── TECHNICAL_BRIEF.md # Technical specifications
├── ART_BIBLE.md # Art direction and style guide
├── DISTRICT_SELECTION.md # District and landmark selection
├── PROJECT_PLAN.md # 90-day production roadmap
├── PIPELINE.md # Development pipeline
├── NAMING_CONVENTIONS.md # Asset naming standards
├── UE5_SETUP.md # UE5 installation guide
├── PROJECT_SETTINGS.md # Engine settings
├── PLUGINS.md # Plugin requirements
├── VERSION_CONTROL.md # Version control setup
├── MILESTONES.md # Milestone tracking
├── TASKS/ # Task breakdowns by phase
├── docs/ # Technical documentation
├── scripts/ # Automation scripts
└── houdini/ # Houdini project files
🗓 Production Timeline
- Phase 1: Pre-Production (Days 1-15) - Vision, scope, pipeline setup, blockout
- Phase 2: Environment Production (Days 15-45) - Procedural generation, hero assets, architecture
- Phase 3: World Systems (Days 45-70) - Lighting, vehicles, water, MetaHumans
- Phase 4: Gameplay + Interaction (Days 70-85) - Player systems, interactions, cinematics
- Phase 5: Final Polish (Days 85-90) - Testing, audio, packaging, delivery
See PROJECT_PLAN.md for detailed week-by-week breakdown.
🎯 Key Deliverables
- Fully explorable mini-district of Dubai
- Hero landmark in photoreal 8K detail
- MetaHumans with lively ambient city
- Drivable vehicles with Chaos physics
- Day/night cycle + weather systems
- High-end cinematic trailer (8K)
- Codebase ready for scaling to full metaverse
- Optional: ChatGPT-powered NPCs with dynamic speech
📊 Performance Targets
- Desktop: 60-90 FPS at 1440p/4K
- Cinematic: 8K EXR output (offline rendering)
- Streaming: Optimized for Pixel Streaming
- VR: 90 FPS (if VR support added)
🤝 Contributing
This is a professional production pipeline. Please follow:
- Naming Conventions
- Pipeline Documentation
- Code review process
- Asset validation before commit
📝 License
[To be determined]
📧 Contact
[To be determined]
Status: Phase 1 - Pre-Production (Week 1) Last Updated: [Current Date]