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metaverseDubai/Content/README.md

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Content Directory - Dubai Metaverse

This directory contains all Unreal Engine content assets for the Dubai Metaverse project.

Structure

Content/
├── Maps/
│   ├── Main/          # Main playable level
│   ├── Blockout/      # Blockout/graybox levels
│   └── Test/          # Test levels
├── Assets/
│   ├── Buildings/
│   │   ├── Hero/      # Hero landmark (Cayan Tower)
│   │   ├── Primary/   # Primary buildings (20-40)
│   │   └── Background/ # Background buildings
│   ├── Vehicles/      # Vehicle assets
│   ├── Characters/
│   │   └── MetaHumans/ # MetaHuman assets
│   ├── Props/         # Prop assets
│   ├── Materials/
│   │   ├── M_BuildingLibrary/ # Shared building materials
│   │   ├── M_HeroLandmark/     # Hero asset materials
│   │   ├── MFX/                # Effect materials
│   │   └── M_Water/            # Water materials
│   └── Textures/
│       ├── T_HeroLandmark/     # Hero asset textures (8K)
│       ├── T_Buildings/        # Building textures (4K)
│       └── T_Props/            # Prop textures (2K)
├── Blueprints/
│   ├── Gameplay/      # Gameplay blueprints
│   ├── Vehicles/      # Vehicle blueprints
│   ├── AI/            # AI behavior trees
│   └── NPCs/          # NPC blueprints
├── PCG/               # Procedural Content Generation graphs
├── Cinematics/
│   ├── Cameras/       # Cine camera assets
│   └── Sequences/     # Sequencer sequences
└── Audio/             # Audio assets

Naming Conventions

See NAMING_CONVENTIONS.md for complete naming standards.

Asset Organization

  • Hero Assets: Content/Assets/Buildings/Hero/
  • Primary Buildings: Content/Assets/Buildings/Primary/
  • Background Buildings: Content/Assets/Buildings/Background/
  • Materials: Content/Assets/Materials/
  • Textures: Content/Assets/Textures/

Import Guidelines

  1. Follow naming conventions
  2. Organize by category
  3. Use appropriate folders
  4. Validate assets before committing

Documentation

See PIPELINE.md for asset creation and import workflows.