2.3 KiB
2.3 KiB
Content Directory - Dubai Metaverse
This directory contains all Unreal Engine content assets for the Dubai Metaverse project.
Structure
Content/
├── Maps/
│ ├── Main/ # Main playable level
│ ├── Blockout/ # Blockout/graybox levels
│ └── Test/ # Test levels
├── Assets/
│ ├── Buildings/
│ │ ├── Hero/ # Hero landmark (Cayan Tower)
│ │ ├── Primary/ # Primary buildings (20-40)
│ │ └── Background/ # Background buildings
│ ├── Vehicles/ # Vehicle assets
│ ├── Characters/
│ │ └── MetaHumans/ # MetaHuman assets
│ ├── Props/ # Prop assets
│ ├── Materials/
│ │ ├── M_BuildingLibrary/ # Shared building materials
│ │ ├── M_HeroLandmark/ # Hero asset materials
│ │ ├── MFX/ # Effect materials
│ │ └── M_Water/ # Water materials
│ └── Textures/
│ ├── T_HeroLandmark/ # Hero asset textures (8K)
│ ├── T_Buildings/ # Building textures (4K)
│ └── T_Props/ # Prop textures (2K)
├── Blueprints/
│ ├── Gameplay/ # Gameplay blueprints
│ ├── Vehicles/ # Vehicle blueprints
│ ├── AI/ # AI behavior trees
│ └── NPCs/ # NPC blueprints
├── PCG/ # Procedural Content Generation graphs
├── Cinematics/
│ ├── Cameras/ # Cine camera assets
│ └── Sequences/ # Sequencer sequences
└── Audio/ # Audio assets
Naming Conventions
See NAMING_CONVENTIONS.md for complete naming standards.
Asset Organization
- Hero Assets: Content/Assets/Buildings/Hero/
- Primary Buildings: Content/Assets/Buildings/Primary/
- Background Buildings: Content/Assets/Buildings/Background/
- Materials: Content/Assets/Materials/
- Textures: Content/Assets/Textures/
Import Guidelines
- Follow naming conventions
- Organize by category
- Use appropriate folders
- Validate assets before committing
Documentation
See PIPELINE.md for asset creation and import workflows.