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metaverseDubai/Content/README.md

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# Content Directory - Dubai Metaverse
This directory contains all Unreal Engine content assets for the Dubai Metaverse project.
## Structure
```
Content/
├── Maps/
│ ├── Main/ # Main playable level
│ ├── Blockout/ # Blockout/graybox levels
│ └── Test/ # Test levels
├── Assets/
│ ├── Buildings/
│ │ ├── Hero/ # Hero landmark (Cayan Tower)
│ │ ├── Primary/ # Primary buildings (20-40)
│ │ └── Background/ # Background buildings
│ ├── Vehicles/ # Vehicle assets
│ ├── Characters/
│ │ └── MetaHumans/ # MetaHuman assets
│ ├── Props/ # Prop assets
│ ├── Materials/
│ │ ├── M_BuildingLibrary/ # Shared building materials
│ │ ├── M_HeroLandmark/ # Hero asset materials
│ │ ├── MFX/ # Effect materials
│ │ └── M_Water/ # Water materials
│ └── Textures/
│ ├── T_HeroLandmark/ # Hero asset textures (8K)
│ ├── T_Buildings/ # Building textures (4K)
│ └── T_Props/ # Prop textures (2K)
├── Blueprints/
│ ├── Gameplay/ # Gameplay blueprints
│ ├── Vehicles/ # Vehicle blueprints
│ ├── AI/ # AI behavior trees
│ └── NPCs/ # NPC blueprints
├── PCG/ # Procedural Content Generation graphs
├── Cinematics/
│ ├── Cameras/ # Cine camera assets
│ └── Sequences/ # Sequencer sequences
└── Audio/ # Audio assets
```
## Naming Conventions
See [NAMING_CONVENTIONS.md](../NAMING_CONVENTIONS.md) for complete naming standards.
## Asset Organization
- **Hero Assets**: Content/Assets/Buildings/Hero/
- **Primary Buildings**: Content/Assets/Buildings/Primary/
- **Background Buildings**: Content/Assets/Buildings/Background/
- **Materials**: Content/Assets/Materials/
- **Textures**: Content/Assets/Textures/
## Import Guidelines
1. Follow naming conventions
2. Organize by category
3. Use appropriate folders
4. Validate assets before committing
## Documentation
See [PIPELINE.md](../PIPELINE.md) for asset creation and import workflows.