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metaverseDubai/TECHNICAL_SPECS.md

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Technical Specifications - Dubai Metaverse

Overview

This document provides final technical specifications for the Dubai Metaverse project.

Engine Specifications

Unreal Engine

  • Version: 5.4
  • Build: Latest stable
  • Platform: Windows (Primary)

Engine Features

  • Nanite: Enabled
  • Lumen: Enabled (GI and Reflections)
  • World Partition: Enabled
  • Virtual Shadow Maps: Enabled
  • Movie Render Queue: Enabled
  • PCG: Enabled
  • Chaos Physics: Enabled
  • MetaHuman: Enabled

System Requirements

Development

  • OS: Windows 10/11
  • CPU: Intel i7-9700K / AMD Ryzen 7 3700X or better
  • GPU: NVIDIA RTX 3070 / AMD RX 6800 XT or better (8GB+ VRAM)
  • RAM: 32GB+
  • Storage: 500GB+ SSD

Target (End User)

  • OS: Windows 10/11
  • CPU: Intel i5-10400 / AMD Ryzen 5 3600 or better
  • GPU: NVIDIA RTX 3060 / AMD RX 6600 XT or better (6GB VRAM)
  • RAM: 16GB
  • Storage: 50GB available

Performance Specifications

Frame Rate

  • Target: 60-90 FPS at 1440p/4K
  • Minimum: 60 FPS
  • Measurement: Unreal Insights

Memory

  • GPU Memory: <12GB VRAM
  • System RAM: <16GB
  • Build Size: <50GB

Optimization

  • Nanite: 100% static meshes use Nanite
  • LODs: All non-Nanite assets have LODs
  • Streaming: World Partition streaming optimized
  • Materials: Optimized material complexity

Asset Specifications

Texture Resolution

  • Hero Assets: 8K (8192x8192) - UDIM
  • Primary Buildings: 4K (4096x4096)
  • Background: 2K (2048x2048)
  • Props: 1K-2K

Geometry

  • Hero Assets: High-poly (Nanite)
  • Primary Buildings: Optimized with LODs
  • Background: Simplified with LODs

Materials

  • Workflow: PBR (Physically Based Rendering)
  • Texture Sets: Base Color, Normal, Roughness, Metallic, AO
  • Format: BC7 (color), BC5 (normal)

System Specifications

Lighting

  • Method: Lumen Global Illumination
  • Reflections: Lumen Reflections
  • Shadows: Virtual Shadow Maps
  • Quality: Epic (or High if performance issues)

World

  • Size: 3-6 blocks + hero landmark
  • Streaming: World Partition
  • Cell Size: 128m x 128m
  • Data Layers: Organized by system

Rendering

  • Resolution: 1440p/4K (playable), 8K (cinematic)
  • Anti-Aliasing: Temporal AA
  • Post-Process: Bloom, DOF, Color Grading

Build Specifications

Build Configuration

  • Configuration: Shipping
  • Platform: Windows
  • Optimization: Full optimization
  • Size: <50GB

Delivery

  • Format: Windows executable
  • Distribution: [Distribution method]
  • Installation: Standard installation

Documentation

Complete Documentation

All systems are documented in the docs/ directory. See README.md for complete list.


Version: 1.0 Last Updated: [Current Date] Final Specs Date: [Date]