147 lines
2.9 KiB
Markdown
147 lines
2.9 KiB
Markdown
# Technical Specifications - Dubai Metaverse
|
|
|
|
## Overview
|
|
|
|
This document provides final technical specifications for the Dubai Metaverse project.
|
|
|
|
## Engine Specifications
|
|
|
|
### Unreal Engine
|
|
|
|
- **Version**: 5.4
|
|
- **Build**: Latest stable
|
|
- **Platform**: Windows (Primary)
|
|
|
|
### Engine Features
|
|
|
|
- **Nanite**: Enabled
|
|
- **Lumen**: Enabled (GI and Reflections)
|
|
- **World Partition**: Enabled
|
|
- **Virtual Shadow Maps**: Enabled
|
|
- **Movie Render Queue**: Enabled
|
|
- **PCG**: Enabled
|
|
- **Chaos Physics**: Enabled
|
|
- **MetaHuman**: Enabled
|
|
|
|
---
|
|
|
|
## System Requirements
|
|
|
|
### Development
|
|
|
|
- **OS**: Windows 10/11
|
|
- **CPU**: Intel i7-9700K / AMD Ryzen 7 3700X or better
|
|
- **GPU**: NVIDIA RTX 3070 / AMD RX 6800 XT or better (8GB+ VRAM)
|
|
- **RAM**: 32GB+
|
|
- **Storage**: 500GB+ SSD
|
|
|
|
### Target (End User)
|
|
|
|
- **OS**: Windows 10/11
|
|
- **CPU**: Intel i5-10400 / AMD Ryzen 5 3600 or better
|
|
- **GPU**: NVIDIA RTX 3060 / AMD RX 6600 XT or better (6GB VRAM)
|
|
- **RAM**: 16GB
|
|
- **Storage**: 50GB available
|
|
|
|
---
|
|
|
|
## Performance Specifications
|
|
|
|
### Frame Rate
|
|
|
|
- **Target**: 60-90 FPS at 1440p/4K
|
|
- **Minimum**: 60 FPS
|
|
- **Measurement**: Unreal Insights
|
|
|
|
### Memory
|
|
|
|
- **GPU Memory**: <12GB VRAM
|
|
- **System RAM**: <16GB
|
|
- **Build Size**: <50GB
|
|
|
|
### Optimization
|
|
|
|
- **Nanite**: 100% static meshes use Nanite
|
|
- **LODs**: All non-Nanite assets have LODs
|
|
- **Streaming**: World Partition streaming optimized
|
|
- **Materials**: Optimized material complexity
|
|
|
|
---
|
|
|
|
## Asset Specifications
|
|
|
|
### Texture Resolution
|
|
|
|
- **Hero Assets**: 8K (8192x8192) - UDIM
|
|
- **Primary Buildings**: 4K (4096x4096)
|
|
- **Background**: 2K (2048x2048)
|
|
- **Props**: 1K-2K
|
|
|
|
### Geometry
|
|
|
|
- **Hero Assets**: High-poly (Nanite)
|
|
- **Primary Buildings**: Optimized with LODs
|
|
- **Background**: Simplified with LODs
|
|
|
|
### Materials
|
|
|
|
- **Workflow**: PBR (Physically Based Rendering)
|
|
- **Texture Sets**: Base Color, Normal, Roughness, Metallic, AO
|
|
- **Format**: BC7 (color), BC5 (normal)
|
|
|
|
---
|
|
|
|
## System Specifications
|
|
|
|
### Lighting
|
|
|
|
- **Method**: Lumen Global Illumination
|
|
- **Reflections**: Lumen Reflections
|
|
- **Shadows**: Virtual Shadow Maps
|
|
- **Quality**: Epic (or High if performance issues)
|
|
|
|
### World
|
|
|
|
- **Size**: 3-6 blocks + hero landmark
|
|
- **Streaming**: World Partition
|
|
- **Cell Size**: 128m x 128m
|
|
- **Data Layers**: Organized by system
|
|
|
|
### Rendering
|
|
|
|
- **Resolution**: 1440p/4K (playable), 8K (cinematic)
|
|
- **Anti-Aliasing**: Temporal AA
|
|
- **Post-Process**: Bloom, DOF, Color Grading
|
|
|
|
---
|
|
|
|
## Build Specifications
|
|
|
|
### Build Configuration
|
|
|
|
- **Configuration**: Shipping
|
|
- **Platform**: Windows
|
|
- **Optimization**: Full optimization
|
|
- **Size**: <50GB
|
|
|
|
### Delivery
|
|
|
|
- **Format**: Windows executable
|
|
- **Distribution**: [Distribution method]
|
|
- **Installation**: Standard installation
|
|
|
|
---
|
|
|
|
## Documentation
|
|
|
|
### Complete Documentation
|
|
|
|
All systems are documented in the `docs/` directory. See README.md for complete list.
|
|
|
|
---
|
|
|
|
**Version**: 1.0
|
|
**Last Updated**: [Current Date]
|
|
**Final Specs Date**: [Date]
|
|
|