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metaverseDubai/TECHNICAL_SPECS.md

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# Technical Specifications - Dubai Metaverse
## Overview
This document provides final technical specifications for the Dubai Metaverse project.
## Engine Specifications
### Unreal Engine
- **Version**: 5.4
- **Build**: Latest stable
- **Platform**: Windows (Primary)
### Engine Features
- **Nanite**: Enabled
- **Lumen**: Enabled (GI and Reflections)
- **World Partition**: Enabled
- **Virtual Shadow Maps**: Enabled
- **Movie Render Queue**: Enabled
- **PCG**: Enabled
- **Chaos Physics**: Enabled
- **MetaHuman**: Enabled
---
## System Requirements
### Development
- **OS**: Windows 10/11
- **CPU**: Intel i7-9700K / AMD Ryzen 7 3700X or better
- **GPU**: NVIDIA RTX 3070 / AMD RX 6800 XT or better (8GB+ VRAM)
- **RAM**: 32GB+
- **Storage**: 500GB+ SSD
### Target (End User)
- **OS**: Windows 10/11
- **CPU**: Intel i5-10400 / AMD Ryzen 5 3600 or better
- **GPU**: NVIDIA RTX 3060 / AMD RX 6600 XT or better (6GB VRAM)
- **RAM**: 16GB
- **Storage**: 50GB available
---
## Performance Specifications
### Frame Rate
- **Target**: 60-90 FPS at 1440p/4K
- **Minimum**: 60 FPS
- **Measurement**: Unreal Insights
### Memory
- **GPU Memory**: <12GB VRAM
- **System RAM**: <16GB
- **Build Size**: <50GB
### Optimization
- **Nanite**: 100% static meshes use Nanite
- **LODs**: All non-Nanite assets have LODs
- **Streaming**: World Partition streaming optimized
- **Materials**: Optimized material complexity
---
## Asset Specifications
### Texture Resolution
- **Hero Assets**: 8K (8192x8192) - UDIM
- **Primary Buildings**: 4K (4096x4096)
- **Background**: 2K (2048x2048)
- **Props**: 1K-2K
### Geometry
- **Hero Assets**: High-poly (Nanite)
- **Primary Buildings**: Optimized with LODs
- **Background**: Simplified with LODs
### Materials
- **Workflow**: PBR (Physically Based Rendering)
- **Texture Sets**: Base Color, Normal, Roughness, Metallic, AO
- **Format**: BC7 (color), BC5 (normal)
---
## System Specifications
### Lighting
- **Method**: Lumen Global Illumination
- **Reflections**: Lumen Reflections
- **Shadows**: Virtual Shadow Maps
- **Quality**: Epic (or High if performance issues)
### World
- **Size**: 3-6 blocks + hero landmark
- **Streaming**: World Partition
- **Cell Size**: 128m x 128m
- **Data Layers**: Organized by system
### Rendering
- **Resolution**: 1440p/4K (playable), 8K (cinematic)
- **Anti-Aliasing**: Temporal AA
- **Post-Process**: Bloom, DOF, Color Grading
---
## Build Specifications
### Build Configuration
- **Configuration**: Shipping
- **Platform**: Windows
- **Optimization**: Full optimization
- **Size**: <50GB
### Delivery
- **Format**: Windows executable
- **Distribution**: [Distribution method]
- **Installation**: Standard installation
---
## Documentation
### Complete Documentation
All systems are documented in the `docs/` directory. See README.md for complete list.
---
**Version**: 1.0
**Last Updated**: [Current Date]
**Final Specs Date**: [Date]