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metaverseDubai/ASSET_LIST.md

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# Asset List - Dubai Metaverse
## Overview
This document breaks down all assets required for the Dubai Metaverse project, organized by tier and category.
## Asset Tiers
### Tier 1: Hero Assets
**Priority**: Highest
**Quality**: 8K textures, Nanite meshes, maximum detail
**Count**: 1-2 assets
#### Hero Landmark: Cayan Tower
- **SM_Hero_CayanTower_Main** - Main structure (Nanite)
- **SM_Hero_CayanTower_Details** - Architectural details (Nanite)
- **M_Hero_CayanTower_Glass** - Glass material (8K)
- **M_Hero_CayanTower_Chrome** - Chrome material (8K)
- **M_Hero_CayanTower_Emissive** - Neon/emissive materials (8K)
- **T_Hero_CayanTower_BaseColor_8K** - Base color texture (8K, UDIM)
- **T_Hero_CayanTower_Normal_8K** - Normal map (8K, UDIM)
- **T_Hero_CayanTower_Roughness_8K** - Roughness map (8K, UDIM)
- **T_Hero_CayanTower_Metallic_8K** - Metallic map (8K, UDIM)
- **T_Hero_CayanTower_AO_8K** - AO map (8K, UDIM)
**Total**: 1 hero landmark with full material/texture set
---
### Tier 2: Primary Buildings
**Priority**: High
**Quality**: 4K textures, optimized geometry with LODs
**Count**: 20-40 buildings
#### Building Categories
**Marina Residential Towers** (15-25 buildings):
- SM_Building_Marina_01 through SM_Building_Marina_25
- M_Building_Marina_Glass_4K
- M_Building_Marina_Concrete_4K
- T_Building_Marina_BaseColor_4K (per building)
- T_Building_Marina_Normal_4K (per building)
- T_Building_Marina_Roughness_4K (per building)
- T_Building_Marina_Metallic_4K (per building)
- T_Building_Marina_AO_4K (per building)
**Marina Towers** (Secondary Landmark) (1 building):
- SM_Building_MarinaTowers_Main
- Materials and textures (4K)
**Supporting Buildings** (4-14 buildings):
- SM_Building_Support_01 through SM_Building_Support_14
- Shared material library
- 4K textures
**Total**: 20-40 primary buildings
---
### Tier 3: Background Buildings
**Priority**: Medium
**Quality**: 2K textures, simplified geometry, LODs
**Count**: 30-50 buildings (procedural or simplified)
#### Background Building Types
- **SM_Building_Background_01** through **SM_Building_Background_50**
- Shared material library (2K)
- Simplified geometry
- LOD system (LOD0-2)
**Total**: 30-50 background buildings
---
## Vehicle Assets
### Supercars
- **SM_Vehicle_Lamborghini** - Lamborghini model
- **SM_Vehicle_GWagon** - G-Wagon model
- **SM_Vehicle_Ferrari** - Ferrari model
- **BP_Vehicle_Lamborghini** - Vehicle blueprint
- **BP_Vehicle_GWagon** - Vehicle blueprint
- **BP_Vehicle_Ferrari** - Vehicle blueprint
- **M_Vehicle_Paint** - Vehicle paint materials (4K)
- **T_Vehicle_BaseColor_4K** - Paint textures (per vehicle)
- **T_Vehicle_Normal_4K** - Normal maps (per vehicle)
**Total**: 3 vehicles with materials
---
## Character Assets (MetaHumans)
### MetaHumans
- **MH_Dubai_01** through **MH_Dubai_10** - 5-10 MetaHumans
- **SK_Character_Male_01** through **SK_Character_Female_05** - Skeletal meshes
- **ABP_NPC_Walk** - Animation blueprint
- **ABP_NPC_Sit** - Animation blueprint
- **BT_NPC_Wander** - Behavior tree
- **BT_NPC_Social** - Behavior tree
- **BT_NPC_Phone** - Behavior tree
**Total**: 5-10 MetaHumans with animations and behavior
---
## Prop Assets
### Street Furniture
- **SM_Prop_Bench_01** - Bench
- **SM_Prop_LampPost_01** - Lamp post
- **SM_Prop_TrashCan_01** - Trash can
- **SM_Prop_Barrier_01** - Barrier
- **SM_Prop_Sign_01** - Street sign
**Total**: 10-20 prop types
### Vegetation
- **SM_Tree_Palm_01** - Palm tree
- **SM_Tree_Palm_02** - Palm tree variant
- **SM_Shrub_01** - Shrub
- **SM_Grass_01** - Grass patch
**Total**: 5-10 vegetation types
### Marina Props
- **SM_Prop_Yacht_01** - Yacht model
- **SM_Prop_Yacht_02** - Yacht variant
- **SM_Prop_Dock_01** - Dock/pier
- **SM_Prop_MarinaEquipment_01** - Marina equipment
**Total**: 5-10 marina props
---
## Material Library
### Building Materials
- **M_Building_Glass_4K** - Glass material (shared)
- **M_Building_Concrete_4K** - Concrete material (shared)
- **M_Building_Metal_4K** - Metal facade material (shared)
- **M_Building_Glass_8K** - Hero glass material (8K)
- **M_Building_Chrome_8K** - Hero chrome material (8K)
### Effect Materials
- **MFX_HeatHaze** - Heat distortion shader
- **MFX_Fingerprint** - Surface smudges
- **MFX_Weathering** - Crack and wear patterns
### Water Materials
- **M_Water_Marina** - Marina water shader
- **M_Water_Foam** - Water foam material
### Decal Materials
- **D_Weathering_Crack** - Weathering decal
- **D_Signage_Neon** - Neon signage decal
**Total**: 15-20 material types
---
## Particle Effects
- **P_Dust** - Dust particles
- **P_HeatDistortion** - Heat distortion effect
- **P_SandBlowing** - Sand particle system
- **P_Fountain** - Fountain water simulation
**Total**: 4-5 particle systems
---
## Audio Assets
- **A_AmbientCity** - Background city ambience
- **A_VehicleSounds** - Vehicle audio
- **A_Footsteps** - Footstep sounds
- **A_Music** - Background music
**Total**: 4-5 audio categories
---
## Asset Count Summary
| Category | Tier 1 | Tier 2 | Tier 3 | Total |
|----------|--------|--------|--------|-------|
| Buildings | 1 | 20-40 | 30-50 | 51-91 |
| Vehicles | - | 3 | - | 3 |
| Characters | - | 5-10 | - | 5-10 |
| Props | - | 20-30 | - | 20-30 |
| Materials | 5-8 | 10-15 | - | 15-23 |
| Particles | - | 4-5 | - | 4-5 |
| Audio | - | 4-5 | - | 4-5 |
| **Total** | **6-9** | **62-108** | **30-50** | **98-167** |
---
## Asset Priority
### Phase 2 (Weeks 3-5)
1. **Week 4**: Hero asset (Cayan Tower) - Tier 1
2. **Week 5**: Primary buildings - Tier 2 (20-40 buildings)
### Phase 3 (Weeks 6-8)
1. **Week 7**: Vehicles - Tier 2
2. **Week 8**: MetaHumans - Tier 2
### Ongoing
- Props - Tier 2/3 (as needed)
- Background buildings - Tier 3 (procedural)
- Materials - Shared library
- Particles - As needed
- Audio - Phase 5
---
## Asset Tracking
Use `ASSET_TRACKING.md` spreadsheet to track:
- Asset name
- Tier
- Status (Not Started, In Progress, Complete)
- Assigned to
- Completion date
- Notes
---
**Version**: 1.0
**Last Updated**: [Current Date]