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# Progress Report - Week 3: Procedural City Generation
## Date
[Date]
## Week Overview
Procedural Content Generation (PCG) system setup and Houdini integration for building placement and city generation.
## Completed Tasks
### PCG System
- [ ] PCG_BuildingPlacement graph created
- [ ] PCG_RoadProps graph created
- [ ] PCG_Vegetation graph created
- [ ] PCG graphs tested and validated
### Houdini Integration
- [ ] Houdini Engine plugin installed
- [ ] building_generator.hda created
- [ ] road_network.hda created
- [ ] terrain_sculpt.hda created
- [ ] Houdini HDAs tested in Unreal
### Procedural Population
- [ ] Blockout populated with procedural buildings (60-70%)
- [ ] Road props placed procedurally
- [ ] Vegetation placed procedurally
- [ ] Performance tested and validated
## Progress Metrics
- **PCG Graphs**: [X]/3 complete
- **Houdini HDAs**: [X]/3 complete
- **Building Coverage**: [X]% of blockout populated
- **Performance**: [X] FPS
## Issues Encountered
### Technical Issues
- [List any technical issues]
### Blockers
- [List any blockers]
## Next Steps
1. Continue procedural population
2. Refine PCG rules
3. Optimize performance
4. Begin Week 4: Hero asset modeling
## Notes
[Additional notes]
---
**Status**: In Progress
**Completion**: [X]%