139 lines
4.8 KiB
Markdown
139 lines
4.8 KiB
Markdown
# Asset Tracking - Dubai Metaverse
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## Overview
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This document tracks the status of all assets in the Dubai Metaverse project.
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## Tracking Format
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| Asset Name | Tier | Category | Status | Assigned To | Start Date | Completion Date | Notes |
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|------------|------|----------|--------|-------------|------------|-----------------|-------|
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| [Asset] | [1/2/3] | [Category] | [Status] | [Person] | [Date] | [Date] | [Notes] |
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**Status Options**:
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- Not Started
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- In Progress
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- Review
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- Complete
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- Blocked
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---
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## Tier 1: Hero Assets
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| Asset Name | Status | Assigned To | Start Date | Completion Date | Notes |
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|------------|--------|-------------|------------|----------------|-------|
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| SM_Hero_CayanTower_Main | Not Started | - | - | - | Hero landmark |
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| SM_Hero_CayanTower_Details | Not Started | - | - | - | Architectural details |
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| M_Hero_CayanTower_Glass | Not Started | - | - | - | 8K glass material |
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| M_Hero_CayanTower_Chrome | Not Started | - | - | - | 8K chrome material |
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| T_Hero_CayanTower_BaseColor_8K | Not Started | - | - | - | 8K base color (UDIM) |
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| T_Hero_CayanTower_Normal_8K | Not Started | - | - | - | 8K normal (UDIM) |
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| T_Hero_CayanTower_Roughness_8K | Not Started | - | - | - | 8K roughness (UDIM) |
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| T_Hero_CayanTower_Metallic_8K | Not Started | - | - | - | 8K metallic (UDIM) |
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| T_Hero_CayanTower_AO_8K | Not Started | - | - | - | 8K AO (UDIM) |
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---
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## Tier 2: Primary Buildings
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### Marina Residential Towers (Buildings 01-25)
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| Asset Name | Status | Assigned To | Start Date | Completion Date | Notes |
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|------------|--------|-------------|------------|----------------|-------|
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| SM_Building_Marina_01 | Not Started | - | - | - | - |
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| SM_Building_Marina_02 | Not Started | - | - | - | - |
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| ... | ... | ... | ... | ... | ... |
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| SM_Building_Marina_25 | Not Started | - | - | - | - |
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### Supporting Buildings
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| Asset Name | Status | Assigned To | Start Date | Completion Date | Notes |
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|------------|--------|-------------|------------|----------------|-------|
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| SM_Building_Support_01 | Not Started | - | - | - | - |
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| ... | ... | ... | ... | ... | ... |
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---
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## Tier 2: Vehicles
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| Asset Name | Status | Assigned To | Start Date | Completion Date | Notes |
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|------------|--------|-------------|------------|----------------|-------|
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| SM_Vehicle_Lamborghini | Not Started | - | - | - | Supercar |
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| SM_Vehicle_GWagon | Not Started | - | - | - | Luxury SUV |
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| SM_Vehicle_Ferrari | Not Started | - | - | - | Supercar |
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| BP_Vehicle_Lamborghini | Not Started | - | - | - | Vehicle blueprint |
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| BP_Vehicle_GWagon | Not Started | - | - | - | Vehicle blueprint |
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| BP_Vehicle_Ferrari | Not Started | - | - | - | Vehicle blueprint |
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---
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## Tier 2: MetaHumans
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| Asset Name | Status | Assigned To | Start Date | Completion Date | Notes |
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|------------|--------|-------------|------------|----------------|-------|
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| MH_Dubai_01 | Not Started | - | - | - | MetaHuman 1 |
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| MH_Dubai_02 | Not Started | - | - | - | MetaHuman 2 |
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| MH_Dubai_03 | Not Started | - | - | - | MetaHuman 3 |
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| MH_Dubai_04 | Not Started | - | - | - | MetaHuman 4 |
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| MH_Dubai_05 | Not Started | - | - | - | MetaHuman 5 |
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| MH_Dubai_06 | Not Started | - | - | - | MetaHuman 6 (optional) |
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| MH_Dubai_07 | Not Started | - | - | - | MetaHuman 7 (optional) |
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| MH_Dubai_08 | Not Started | - | - | - | MetaHuman 8 (optional) |
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| MH_Dubai_09 | Not Started | - | - | - | MetaHuman 9 (optional) |
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| MH_Dubai_10 | Not Started | - | - | - | MetaHuman 10 (optional) |
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---
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## Material Library
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| Asset Name | Status | Assigned To | Start Date | Completion Date | Notes |
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|------------|--------|-------------|------------|----------------|-------|
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| M_Building_Glass_4K | Not Started | - | - | - | Shared glass material |
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| M_Building_Concrete_4K | Not Started | - | - | - | Shared concrete material |
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| M_Building_Metal_4K | Not Started | - | - | - | Shared metal material |
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| M_Water_Marina | Not Started | - | - | - | Marina water shader |
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| MFX_HeatHaze | Not Started | - | - | - | Heat distortion shader |
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| MFX_Fingerprint | Not Started | - | - | - | Surface smudges |
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| MFX_Weathering | Not Started | - | - | - | Weathering effects |
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---
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## Progress Summary
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### By Tier
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- **Tier 1 (Hero)**: 0/9 complete (0%)
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- **Tier 2 (Primary)**: 0/[Count] complete (0%)
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- **Tier 3 (Background)**: 0/[Count] complete (0%)
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### By Category
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- **Buildings**: 0/[Count] complete (0%)
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- **Vehicles**: 0/3 complete (0%)
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- **Characters**: 0/5-10 complete (0%)
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- **Materials**: 0/[Count] complete (0%)
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- **Props**: 0/[Count] complete (0%)
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### Overall Progress
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**Total Assets**: [Count]
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**Complete**: 0 (0%)
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**In Progress**: 0 (0%)
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**Not Started**: [Count] (100%)
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---
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## Notes
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- Update this document regularly as assets are completed
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- Use status column to track progress
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- Add notes for any issues or special considerations
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- Review weekly during team meetings
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---
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**Version**: 1.0
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**Last Updated**: [Current Date]
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