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metaverseDubai/TASKS/phase1_tasks.md

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Phase 1 Tasks - Pre-Production (Days 1-15)

Week 1: Vision, Scope, & Pipeline Setup (Days 1-7)

Documentation Tasks

  • Create README.md
  • Create PROJECT_CHARTER.md
  • Create TECHNICAL_BRIEF.md
  • Create ART_BIBLE.md
  • Create DISTRICT_SELECTION.md
  • Create PROJECT_PLAN.md
  • Create PIPELINE.md
  • Create NAMING_CONVENTIONS.md
  • Create UE5_SETUP.md
  • Create PROJECT_SETTINGS.md
  • Create PLUGINS.md
  • Create VERSION_CONTROL.md
  • Create MILESTONES.md

Version Control Setup

  • Create .gitignore
  • Create .gitattributes
  • Initialize Git repository
  • Install and configure Git LFS
  • Test Git LFS with sample files
  • Set up remote repository (if applicable)

Unreal Engine Setup

  • Install Unreal Engine 5.4
  • Create new UE5 project (DubaiMetaverse)
  • Configure project settings (Nanite, Lumen, World Partition)
  • Set up project folder structure
  • Install required plugins (PCG, MRQ, Virtual Production Tools)
  • Verify plugins are working
  • Test basic Nanite mesh import
  • Test Lumen lighting
  • Test World Partition

Project Management

  • Set up task tracking system
  • Create milestone tracking
  • Set up communication channels
  • Schedule weekly reviews

Week 2: Geospatial Acquisition + Blockout (Days 8-15)

Data Acquisition

  • Research OpenStreetMap data sources for Dubai Marina
  • Download OpenStreetMap building data
  • Download GIS/DEM elevation data
  • Process OpenStreetMap data
  • Process elevation data for terrain
  • Validate data accuracy

Blockout Creation

  • Import OpenStreetMap data to Unreal
  • Generate terrain from elevation data
  • Create building footprint meshes
  • Place buildings in blockout level
  • Create road network
  • Add basic navigation paths
  • Validate scale (1:1)
  • Test navigation flow

Asset Planning

  • Analyze blockout and identify assets
  • Create Tier 1 asset list (Hero: Cayan Tower)
  • Create Tier 2 asset list (Primary buildings: 20-40)
  • Create Tier 3 asset list (Background buildings)
  • Create prop asset list
  • Create vehicle asset list
  • Create material requirements list
  • Document asset specifications

Photogrammetry Planning

  • Identify buildings for photogrammetry
  • Plan photography sessions (if on-site)
  • Research photogrammetry tools (RealityCapture, Luma AI)
  • Set up photogrammetry workflow
  • Test photogrammetry pipeline with sample

Blockout Review

  • Internal blockout review
  • Stakeholder review
  • Gather feedback
  • Update blockout based on feedback
  • Finalize blockout layout
  • Document blockout decisions

Deliverables Checklist

Week 1 Deliverables

  • All documentation complete
  • Version control configured
  • UE5 project ready
  • Plugins installed
  • Project structure created

Week 2 Deliverables

  • Geospatial data acquired
  • Blockout level playable
  • Asset list complete
  • Blockout reviewed and approved

Notes

  • Focus on accuracy in Week 2 - blockout scale must be 1:1
  • Asset list should be comprehensive - better to over-plan than under-plan
  • Photogrammetry can be done in parallel with other work if resources allow

Status: In Progress Last Updated: [Current Date]