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metaverseDubai/TASKS/phase1_tasks.md

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# Phase 1 Tasks - Pre-Production (Days 1-15)
## Week 1: Vision, Scope, & Pipeline Setup (Days 1-7)
### Documentation Tasks
- [ ] Create README.md
- [ ] Create PROJECT_CHARTER.md
- [ ] Create TECHNICAL_BRIEF.md
- [ ] Create ART_BIBLE.md
- [ ] Create DISTRICT_SELECTION.md
- [ ] Create PROJECT_PLAN.md
- [ ] Create PIPELINE.md
- [ ] Create NAMING_CONVENTIONS.md
- [ ] Create UE5_SETUP.md
- [ ] Create PROJECT_SETTINGS.md
- [ ] Create PLUGINS.md
- [ ] Create VERSION_CONTROL.md
- [ ] Create MILESTONES.md
### Version Control Setup
- [ ] Create .gitignore
- [ ] Create .gitattributes
- [ ] Initialize Git repository
- [ ] Install and configure Git LFS
- [ ] Test Git LFS with sample files
- [ ] Set up remote repository (if applicable)
### Unreal Engine Setup
- [ ] Install Unreal Engine 5.4
- [ ] Create new UE5 project (DubaiMetaverse)
- [ ] Configure project settings (Nanite, Lumen, World Partition)
- [ ] Set up project folder structure
- [ ] Install required plugins (PCG, MRQ, Virtual Production Tools)
- [ ] Verify plugins are working
- [ ] Test basic Nanite mesh import
- [ ] Test Lumen lighting
- [ ] Test World Partition
### Project Management
- [ ] Set up task tracking system
- [ ] Create milestone tracking
- [ ] Set up communication channels
- [ ] Schedule weekly reviews
## Week 2: Geospatial Acquisition + Blockout (Days 8-15)
### Data Acquisition
- [ ] Research OpenStreetMap data sources for Dubai Marina
- [ ] Download OpenStreetMap building data
- [ ] Download GIS/DEM elevation data
- [ ] Process OpenStreetMap data
- [ ] Process elevation data for terrain
- [ ] Validate data accuracy
### Blockout Creation
- [ ] Import OpenStreetMap data to Unreal
- [ ] Generate terrain from elevation data
- [ ] Create building footprint meshes
- [ ] Place buildings in blockout level
- [ ] Create road network
- [ ] Add basic navigation paths
- [ ] Validate scale (1:1)
- [ ] Test navigation flow
### Asset Planning
- [ ] Analyze blockout and identify assets
- [ ] Create Tier 1 asset list (Hero: Cayan Tower)
- [ ] Create Tier 2 asset list (Primary buildings: 20-40)
- [ ] Create Tier 3 asset list (Background buildings)
- [ ] Create prop asset list
- [ ] Create vehicle asset list
- [ ] Create material requirements list
- [ ] Document asset specifications
### Photogrammetry Planning
- [ ] Identify buildings for photogrammetry
- [ ] Plan photography sessions (if on-site)
- [ ] Research photogrammetry tools (RealityCapture, Luma AI)
- [ ] Set up photogrammetry workflow
- [ ] Test photogrammetry pipeline with sample
### Blockout Review
- [ ] Internal blockout review
- [ ] Stakeholder review
- [ ] Gather feedback
- [ ] Update blockout based on feedback
- [ ] Finalize blockout layout
- [ ] Document blockout decisions
## Deliverables Checklist
### Week 1 Deliverables
- [ ] All documentation complete
- [ ] Version control configured
- [ ] UE5 project ready
- [ ] Plugins installed
- [ ] Project structure created
### Week 2 Deliverables
- [ ] Geospatial data acquired
- [ ] Blockout level playable
- [ ] Asset list complete
- [ ] Blockout reviewed and approved
## Notes
- Focus on accuracy in Week 2 - blockout scale must be 1:1
- Asset list should be comprehensive - better to over-plan than under-plan
- Photogrammetry can be done in parallel with other work if resources allow
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**Status**: In Progress
**Last Updated**: [Current Date]