127 lines
3.3 KiB
Markdown
127 lines
3.3 KiB
Markdown
# Phase 1 Tasks - Pre-Production (Days 1-15)
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## Week 1: Vision, Scope, & Pipeline Setup (Days 1-7)
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### Documentation Tasks
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- [ ] Create README.md
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- [ ] Create PROJECT_CHARTER.md
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- [ ] Create TECHNICAL_BRIEF.md
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- [ ] Create ART_BIBLE.md
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- [ ] Create DISTRICT_SELECTION.md
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- [ ] Create PROJECT_PLAN.md
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- [ ] Create PIPELINE.md
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- [ ] Create NAMING_CONVENTIONS.md
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- [ ] Create UE5_SETUP.md
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- [ ] Create PROJECT_SETTINGS.md
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- [ ] Create PLUGINS.md
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- [ ] Create VERSION_CONTROL.md
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- [ ] Create MILESTONES.md
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### Version Control Setup
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- [ ] Create .gitignore
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- [ ] Create .gitattributes
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- [ ] Initialize Git repository
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- [ ] Install and configure Git LFS
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- [ ] Test Git LFS with sample files
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- [ ] Set up remote repository (if applicable)
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### Unreal Engine Setup
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- [ ] Install Unreal Engine 5.4
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- [ ] Create new UE5 project (DubaiMetaverse)
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- [ ] Configure project settings (Nanite, Lumen, World Partition)
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- [ ] Set up project folder structure
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- [ ] Install required plugins (PCG, MRQ, Virtual Production Tools)
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- [ ] Verify plugins are working
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- [ ] Test basic Nanite mesh import
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- [ ] Test Lumen lighting
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- [ ] Test World Partition
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### Project Management
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- [ ] Set up task tracking system
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- [ ] Create milestone tracking
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- [ ] Set up communication channels
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- [ ] Schedule weekly reviews
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## Week 2: Geospatial Acquisition + Blockout (Days 8-15)
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### Data Acquisition
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- [ ] Research OpenStreetMap data sources for Dubai Marina
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- [ ] Download OpenStreetMap building data
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- [ ] Download GIS/DEM elevation data
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- [ ] Process OpenStreetMap data
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- [ ] Process elevation data for terrain
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- [ ] Validate data accuracy
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### Blockout Creation
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- [ ] Import OpenStreetMap data to Unreal
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- [ ] Generate terrain from elevation data
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- [ ] Create building footprint meshes
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- [ ] Place buildings in blockout level
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- [ ] Create road network
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- [ ] Add basic navigation paths
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- [ ] Validate scale (1:1)
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- [ ] Test navigation flow
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### Asset Planning
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- [ ] Analyze blockout and identify assets
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- [ ] Create Tier 1 asset list (Hero: Cayan Tower)
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- [ ] Create Tier 2 asset list (Primary buildings: 20-40)
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- [ ] Create Tier 3 asset list (Background buildings)
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- [ ] Create prop asset list
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- [ ] Create vehicle asset list
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- [ ] Create material requirements list
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- [ ] Document asset specifications
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### Photogrammetry Planning
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- [ ] Identify buildings for photogrammetry
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- [ ] Plan photography sessions (if on-site)
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- [ ] Research photogrammetry tools (RealityCapture, Luma AI)
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- [ ] Set up photogrammetry workflow
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- [ ] Test photogrammetry pipeline with sample
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### Blockout Review
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- [ ] Internal blockout review
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- [ ] Stakeholder review
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- [ ] Gather feedback
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- [ ] Update blockout based on feedback
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- [ ] Finalize blockout layout
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- [ ] Document blockout decisions
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## Deliverables Checklist
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### Week 1 Deliverables
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- [ ] All documentation complete
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- [ ] Version control configured
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- [ ] UE5 project ready
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- [ ] Plugins installed
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- [ ] Project structure created
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### Week 2 Deliverables
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- [ ] Geospatial data acquired
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- [ ] Blockout level playable
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- [ ] Asset list complete
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- [ ] Blockout reviewed and approved
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## Notes
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- Focus on accuracy in Week 2 - blockout scale must be 1:1
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- Asset list should be comprehensive - better to over-plan than under-plan
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- Photogrammetry can be done in parallel with other work if resources allow
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---
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**Status**: In Progress
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**Last Updated**: [Current Date]
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