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metaverseDubai/TASKS/phase4_tasks.md

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Phase 4 Tasks - Gameplay + Interaction (Days 70-85)

Week 9: Core Interactions (Days 57-64)

Player Systems

  • Research player controller options
  • Create BP_PlayerController blueprint
  • Set up first-person movement
  • Set up third-person movement (optional)
  • Configure input mapping
  • Create BP_PlayerPawn
  • Test player movement
  • Adjust movement parameters
  • Validate player feel

UI Systems

  • Create WBP_MainMenu widget
  • Design main menu layout
  • Implement menu functionality
  • Create WBP_MiniMap widget
  • Set up mini-map system
  • Create WBP_InteractionPrompt widget
  • Implement interaction UI
  • Test UI systems
  • Polish UI appearance

Interaction System

  • Design interaction framework
  • Create BP_Interactable base class
  • Implement interaction interface
  • Create BP_Door blueprint
  • Implement door interaction
  • Create BP_Hologram blueprint
  • Implement hologram display
  • Create BP_InfoPanel blueprint
  • Implement info panel interaction
  • Create BP_Elevator blueprint
  • Implement elevator interaction
  • Create BP_TeleportPoint blueprint
  • Implement teleport/fast travel
  • Test all interactions
  • Validate interaction feel

Quest/Navigation System

  • Design quest system architecture
  • Create BP_QuestSystem blueprint
  • Implement quest framework
  • Create BP_NavigationPrompt blueprint
  • Implement navigation guidance
  • Create quest data assets
  • Test quest system
  • Test navigation system
  • Validate user experience

Documentation

  • Document interaction system
  • Document player controls
  • Document quest system
  • Create progress report (week9_report.md)

Week 10: Cinematic Rendering + Performance Pass (Days 64-71)

Cinematic Sequences

  • Plan cinematic shots (6-12 shots)
  • Create CineCamera_Drone camera
  • Create CineCamera_Helicopter camera
  • Create CineCamera_StreetLevel camera
  • Create SQ_DubaiCinematic_01 sequence
  • Create SQ_DubaiCinematic_02 sequence
  • Continue creating sequences 03-12
  • Animate camera movements
  • Set up camera paths
  • Test sequences in Sequencer
  • Create SQ_MasterSequence
  • Assemble master sequence

Movie Render Queue

  • Research Movie Render Queue
  • Create MRQ_8K_EXR render preset
  • Configure 8K EXR output (7680x4320)
  • Set up additional passes (motion vectors, depth, normals)
  • Create MRQ_4K_MP4 render preset
  • Configure 4K MP4 output
  • Test render presets
  • Render test sequence
  • Validate render quality

Performance Optimization

  • Profile current performance (Unreal Insights)
  • Identify performance bottlenecks
  • Generate LODs for non-Nanite assets
  • Assign LODs to assets
  • Optimize Nanite clustering
  • Optimize material complexity
  • Optimize lightmap resolution
  • Set up streaming volumes
  • Optimize World Partition streaming
  • Test performance improvements
  • Validate 60-90 FPS target

Optimization Validation

  • Test performance at 1440p
  • Test performance at 4K
  • Profile GPU usage
  • Profile CPU usage
  • Profile memory usage
  • Identify remaining bottlenecks
  • Apply additional optimizations
  • Validate final performance

Documentation

  • Document cinematic pipeline
  • Document performance optimization
  • Document streaming setup
  • Document LOD guidelines
  • Create progress report (week10_report.md)

Deliverables Checklist

Week 9 Deliverables

  • Player controller working
  • Interaction system complete
  • UI systems functional
  • Navigation system working

Week 10 Deliverables

  • 6-12 cinematic sequences created
  • 8K EXR render successful
  • Performance optimized (60-90 FPS)
  • 45-60 second cinematic trailer

Notes

  • Week 9: Focus on user experience - interactions should feel natural
  • Week 10: Performance is critical - allocate sufficient time for optimization
  • Cinematic rendering can be time-consuming - start early if possible

Status: Pending Last Updated: [Current Date]