155 lines
4.1 KiB
Markdown
155 lines
4.1 KiB
Markdown
# Phase 4 Tasks - Gameplay + Interaction (Days 70-85)
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## Week 9: Core Interactions (Days 57-64)
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### Player Systems
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- [ ] Research player controller options
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- [ ] Create BP_PlayerController blueprint
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- [ ] Set up first-person movement
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- [ ] Set up third-person movement (optional)
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- [ ] Configure input mapping
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- [ ] Create BP_PlayerPawn
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- [ ] Test player movement
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- [ ] Adjust movement parameters
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- [ ] Validate player feel
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### UI Systems
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- [ ] Create WBP_MainMenu widget
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- [ ] Design main menu layout
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- [ ] Implement menu functionality
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- [ ] Create WBP_MiniMap widget
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- [ ] Set up mini-map system
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- [ ] Create WBP_InteractionPrompt widget
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- [ ] Implement interaction UI
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- [ ] Test UI systems
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- [ ] Polish UI appearance
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### Interaction System
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- [ ] Design interaction framework
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- [ ] Create BP_Interactable base class
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- [ ] Implement interaction interface
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- [ ] Create BP_Door blueprint
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- [ ] Implement door interaction
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- [ ] Create BP_Hologram blueprint
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- [ ] Implement hologram display
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- [ ] Create BP_InfoPanel blueprint
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- [ ] Implement info panel interaction
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- [ ] Create BP_Elevator blueprint
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- [ ] Implement elevator interaction
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- [ ] Create BP_TeleportPoint blueprint
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- [ ] Implement teleport/fast travel
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- [ ] Test all interactions
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- [ ] Validate interaction feel
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### Quest/Navigation System
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- [ ] Design quest system architecture
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- [ ] Create BP_QuestSystem blueprint
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- [ ] Implement quest framework
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- [ ] Create BP_NavigationPrompt blueprint
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- [ ] Implement navigation guidance
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- [ ] Create quest data assets
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- [ ] Test quest system
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- [ ] Test navigation system
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- [ ] Validate user experience
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### Documentation
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- [ ] Document interaction system
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- [ ] Document player controls
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- [ ] Document quest system
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- [ ] Create progress report (week9_report.md)
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## Week 10: Cinematic Rendering + Performance Pass (Days 64-71)
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### Cinematic Sequences
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- [ ] Plan cinematic shots (6-12 shots)
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- [ ] Create CineCamera_Drone camera
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- [ ] Create CineCamera_Helicopter camera
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- [ ] Create CineCamera_StreetLevel camera
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- [ ] Create SQ_DubaiCinematic_01 sequence
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- [ ] Create SQ_DubaiCinematic_02 sequence
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- [ ] Continue creating sequences 03-12
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- [ ] Animate camera movements
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- [ ] Set up camera paths
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- [ ] Test sequences in Sequencer
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- [ ] Create SQ_MasterSequence
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- [ ] Assemble master sequence
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### Movie Render Queue
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- [ ] Research Movie Render Queue
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- [ ] Create MRQ_8K_EXR render preset
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- [ ] Configure 8K EXR output (7680x4320)
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- [ ] Set up additional passes (motion vectors, depth, normals)
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- [ ] Create MRQ_4K_MP4 render preset
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- [ ] Configure 4K MP4 output
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- [ ] Test render presets
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- [ ] Render test sequence
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- [ ] Validate render quality
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### Performance Optimization
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- [ ] Profile current performance (Unreal Insights)
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- [ ] Identify performance bottlenecks
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- [ ] Generate LODs for non-Nanite assets
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- [ ] Assign LODs to assets
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- [ ] Optimize Nanite clustering
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- [ ] Optimize material complexity
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- [ ] Optimize lightmap resolution
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- [ ] Set up streaming volumes
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- [ ] Optimize World Partition streaming
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- [ ] Test performance improvements
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- [ ] Validate 60-90 FPS target
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### Optimization Validation
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- [ ] Test performance at 1440p
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- [ ] Test performance at 4K
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- [ ] Profile GPU usage
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- [ ] Profile CPU usage
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- [ ] Profile memory usage
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- [ ] Identify remaining bottlenecks
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- [ ] Apply additional optimizations
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- [ ] Validate final performance
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### Documentation
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- [ ] Document cinematic pipeline
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- [ ] Document performance optimization
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- [ ] Document streaming setup
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- [ ] Document LOD guidelines
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- [ ] Create progress report (week10_report.md)
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## Deliverables Checklist
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### Week 9 Deliverables
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- [ ] Player controller working
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- [ ] Interaction system complete
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- [ ] UI systems functional
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- [ ] Navigation system working
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### Week 10 Deliverables
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- [ ] 6-12 cinematic sequences created
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- [ ] 8K EXR render successful
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- [ ] Performance optimized (60-90 FPS)
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- [ ] 45-60 second cinematic trailer
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## Notes
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- Week 9: Focus on user experience - interactions should feel natural
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- Week 10: Performance is critical - allocate sufficient time for optimization
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- Cinematic rendering can be time-consuming - start early if possible
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---
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**Status**: Pending
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**Last Updated**: [Current Date]
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