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metaverseDubai/TASKS/phase4_tasks.md

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# Phase 4 Tasks - Gameplay + Interaction (Days 70-85)
## Week 9: Core Interactions (Days 57-64)
### Player Systems
- [ ] Research player controller options
- [ ] Create BP_PlayerController blueprint
- [ ] Set up first-person movement
- [ ] Set up third-person movement (optional)
- [ ] Configure input mapping
- [ ] Create BP_PlayerPawn
- [ ] Test player movement
- [ ] Adjust movement parameters
- [ ] Validate player feel
### UI Systems
- [ ] Create WBP_MainMenu widget
- [ ] Design main menu layout
- [ ] Implement menu functionality
- [ ] Create WBP_MiniMap widget
- [ ] Set up mini-map system
- [ ] Create WBP_InteractionPrompt widget
- [ ] Implement interaction UI
- [ ] Test UI systems
- [ ] Polish UI appearance
### Interaction System
- [ ] Design interaction framework
- [ ] Create BP_Interactable base class
- [ ] Implement interaction interface
- [ ] Create BP_Door blueprint
- [ ] Implement door interaction
- [ ] Create BP_Hologram blueprint
- [ ] Implement hologram display
- [ ] Create BP_InfoPanel blueprint
- [ ] Implement info panel interaction
- [ ] Create BP_Elevator blueprint
- [ ] Implement elevator interaction
- [ ] Create BP_TeleportPoint blueprint
- [ ] Implement teleport/fast travel
- [ ] Test all interactions
- [ ] Validate interaction feel
### Quest/Navigation System
- [ ] Design quest system architecture
- [ ] Create BP_QuestSystem blueprint
- [ ] Implement quest framework
- [ ] Create BP_NavigationPrompt blueprint
- [ ] Implement navigation guidance
- [ ] Create quest data assets
- [ ] Test quest system
- [ ] Test navigation system
- [ ] Validate user experience
### Documentation
- [ ] Document interaction system
- [ ] Document player controls
- [ ] Document quest system
- [ ] Create progress report (week9_report.md)
## Week 10: Cinematic Rendering + Performance Pass (Days 64-71)
### Cinematic Sequences
- [ ] Plan cinematic shots (6-12 shots)
- [ ] Create CineCamera_Drone camera
- [ ] Create CineCamera_Helicopter camera
- [ ] Create CineCamera_StreetLevel camera
- [ ] Create SQ_DubaiCinematic_01 sequence
- [ ] Create SQ_DubaiCinematic_02 sequence
- [ ] Continue creating sequences 03-12
- [ ] Animate camera movements
- [ ] Set up camera paths
- [ ] Test sequences in Sequencer
- [ ] Create SQ_MasterSequence
- [ ] Assemble master sequence
### Movie Render Queue
- [ ] Research Movie Render Queue
- [ ] Create MRQ_8K_EXR render preset
- [ ] Configure 8K EXR output (7680x4320)
- [ ] Set up additional passes (motion vectors, depth, normals)
- [ ] Create MRQ_4K_MP4 render preset
- [ ] Configure 4K MP4 output
- [ ] Test render presets
- [ ] Render test sequence
- [ ] Validate render quality
### Performance Optimization
- [ ] Profile current performance (Unreal Insights)
- [ ] Identify performance bottlenecks
- [ ] Generate LODs for non-Nanite assets
- [ ] Assign LODs to assets
- [ ] Optimize Nanite clustering
- [ ] Optimize material complexity
- [ ] Optimize lightmap resolution
- [ ] Set up streaming volumes
- [ ] Optimize World Partition streaming
- [ ] Test performance improvements
- [ ] Validate 60-90 FPS target
### Optimization Validation
- [ ] Test performance at 1440p
- [ ] Test performance at 4K
- [ ] Profile GPU usage
- [ ] Profile CPU usage
- [ ] Profile memory usage
- [ ] Identify remaining bottlenecks
- [ ] Apply additional optimizations
- [ ] Validate final performance
### Documentation
- [ ] Document cinematic pipeline
- [ ] Document performance optimization
- [ ] Document streaming setup
- [ ] Document LOD guidelines
- [ ] Create progress report (week10_report.md)
## Deliverables Checklist
### Week 9 Deliverables
- [ ] Player controller working
- [ ] Interaction system complete
- [ ] UI systems functional
- [ ] Navigation system working
### Week 10 Deliverables
- [ ] 6-12 cinematic sequences created
- [ ] 8K EXR render successful
- [ ] Performance optimized (60-90 FPS)
- [ ] 45-60 second cinematic trailer
## Notes
- Week 9: Focus on user experience - interactions should feel natural
- Week 10: Performance is critical - allocate sufficient time for optimization
- Cinematic rendering can be time-consuming - start early if possible
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**Status**: Pending
**Last Updated**: [Current Date]