3.7 KiB
3.7 KiB
Asset Catalog - Dubai Metaverse
Overview
This document provides a complete catalog of all assets in the Dubai Metaverse project.
Asset Summary
Total Assets
- Hero Assets: 1
- Primary Buildings: 20-40
- Background Buildings: 30-50
- Vehicles: 3
- MetaHumans: 5-10
- Props: 20-30
- Materials: 15-20
- Particle Effects: 4-5
- Audio: 4-5
Total: 98-167 assets
Hero Assets (Tier 1)
Cayan Tower
- SM_Hero_CayanTower_Main: Main structure
- SM_Hero_CayanTower_Details: Architectural details
- M_Hero_CayanTower_Glass_8K: Glass material (8K)
- M_Hero_CayanTower_Chrome_8K: Chrome material (8K)
- T_Hero_CayanTower_BaseColor_8K: Base color texture (8K, UDIM)
- T_Hero_CayanTower_Normal_8K: Normal map (8K, UDIM)
- T_Hero_CayanTower_Roughness_8K: Roughness map (8K, UDIM)
- T_Hero_CayanTower_Metallic_8K: Metallic map (8K, UDIM)
- T_Hero_CayanTower_AO_8K: AO map (8K, UDIM)
Primary Buildings (Tier 2)
Marina Residential Towers
- SM_Building_Marina_01 through SM_Building_Marina_25
- Materials and textures (4K) per building
Supporting Buildings
- SM_Building_Support_01 through SM_Building_Support_14
- Shared materials (4K)
Vehicles (Tier 2)
- SM_Vehicle_Lamborghini: Lamborghini model
- SM_Vehicle_GWagon: G-Wagon model
- SM_Vehicle_Ferrari: Ferrari model
- BP_Vehicle_Lamborghini: Vehicle blueprint
- BP_Vehicle_GWagon: Vehicle blueprint
- BP_Vehicle_Ferrari: Vehicle blueprint
- Materials and textures (4K) per vehicle
MetaHumans (Tier 2)
- MH_Dubai_01 through MH_Dubai_10: MetaHuman assets
- SK_Character_Male_01 through SK_Character_Female_05: Skeletal meshes
- ABP_NPC_Walk: Animation blueprint
- ABP_NPC_Sit: Animation blueprint
- ABP_NPC_Phone: Animation blueprint
- BT_NPC_Wander: Behavior tree
- BT_NPC_Social: Behavior tree
- BT_NPC_Phone: Behavior tree
Materials
Building Materials
- M_Building_Glass_4K: Glass material
- M_Building_Concrete_4K: Concrete material
- M_Building_Metal_4K: Metal material
- M_Hero_CayanTower_Glass_8K: Hero glass material
- M_Hero_CayanTower_Chrome_8K: Hero chrome material
Effect Materials
- MFX_HeatHaze: Heat distortion
- MFX_Fingerprint: Surface smudges
- MFX_Weathering: Weathering effects
Water Materials
- M_Water_Marina: Marina water
- M_Water_Foam: Water foam
Particle Effects
- P_Dust: Dust particles
- P_HeatDistortion: Heat distortion
- P_SandBlowing: Sand particles
- P_Fountain: Fountain water
Audio
- A_AmbientCity: City ambience
- A_VehicleSounds: Vehicle audio
- A_Footsteps: Footstep sounds
- A_Music: Background music
Asset Status
Completion Status
- Complete: [Count] assets
- In Progress: [Count] assets
- Not Started: [Count] assets
Quality Status
- Production Quality: [Count] assets
- Review Needed: [Count] assets
- Needs Work: [Count] assets
Asset Organization
Folder Structure
See project folder structure in README.md for complete organization.
Naming Conventions
See NAMING_CONVENTIONS.md for naming standards.
Asset Dependencies
Material Dependencies
- Materials depend on textures
- Material instances depend on base materials
Blueprint Dependencies
- Blueprints depend on meshes, materials, animations
- Behavior trees depend on NPCs
Asset Validation
Validation Checklist
- All assets follow naming conventions
- All assets are properly organized
- All assets are documented
- All assets meet quality standards
- All assets are optimized
Version: 1.0 Last Updated: [Current Date]