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metaverseDubai/ASSET_CATALOG.md

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# Asset Catalog - Dubai Metaverse
## Overview
This document provides a complete catalog of all assets in the Dubai Metaverse project.
## Asset Summary
### Total Assets
- **Hero Assets**: 1
- **Primary Buildings**: 20-40
- **Background Buildings**: 30-50
- **Vehicles**: 3
- **MetaHumans**: 5-10
- **Props**: 20-30
- **Materials**: 15-20
- **Particle Effects**: 4-5
- **Audio**: 4-5
**Total**: 98-167 assets
---
## Hero Assets (Tier 1)
### Cayan Tower
- **SM_Hero_CayanTower_Main**: Main structure
- **SM_Hero_CayanTower_Details**: Architectural details
- **M_Hero_CayanTower_Glass_8K**: Glass material (8K)
- **M_Hero_CayanTower_Chrome_8K**: Chrome material (8K)
- **T_Hero_CayanTower_BaseColor_8K**: Base color texture (8K, UDIM)
- **T_Hero_CayanTower_Normal_8K**: Normal map (8K, UDIM)
- **T_Hero_CayanTower_Roughness_8K**: Roughness map (8K, UDIM)
- **T_Hero_CayanTower_Metallic_8K**: Metallic map (8K, UDIM)
- **T_Hero_CayanTower_AO_8K**: AO map (8K, UDIM)
---
## Primary Buildings (Tier 2)
### Marina Residential Towers
- **SM_Building_Marina_01** through **SM_Building_Marina_25**
- Materials and textures (4K) per building
### Supporting Buildings
- **SM_Building_Support_01** through **SM_Building_Support_14**
- Shared materials (4K)
---
## Vehicles (Tier 2)
- **SM_Vehicle_Lamborghini**: Lamborghini model
- **SM_Vehicle_GWagon**: G-Wagon model
- **SM_Vehicle_Ferrari**: Ferrari model
- **BP_Vehicle_Lamborghini**: Vehicle blueprint
- **BP_Vehicle_GWagon**: Vehicle blueprint
- **BP_Vehicle_Ferrari**: Vehicle blueprint
- Materials and textures (4K) per vehicle
---
## MetaHumans (Tier 2)
- **MH_Dubai_01** through **MH_Dubai_10**: MetaHuman assets
- **SK_Character_Male_01** through **SK_Character_Female_05**: Skeletal meshes
- **ABP_NPC_Walk**: Animation blueprint
- **ABP_NPC_Sit**: Animation blueprint
- **ABP_NPC_Phone**: Animation blueprint
- **BT_NPC_Wander**: Behavior tree
- **BT_NPC_Social**: Behavior tree
- **BT_NPC_Phone**: Behavior tree
---
## Materials
### Building Materials
- **M_Building_Glass_4K**: Glass material
- **M_Building_Concrete_4K**: Concrete material
- **M_Building_Metal_4K**: Metal material
- **M_Hero_CayanTower_Glass_8K**: Hero glass material
- **M_Hero_CayanTower_Chrome_8K**: Hero chrome material
### Effect Materials
- **MFX_HeatHaze**: Heat distortion
- **MFX_Fingerprint**: Surface smudges
- **MFX_Weathering**: Weathering effects
### Water Materials
- **M_Water_Marina**: Marina water
- **M_Water_Foam**: Water foam
---
## Particle Effects
- **P_Dust**: Dust particles
- **P_HeatDistortion**: Heat distortion
- **P_SandBlowing**: Sand particles
- **P_Fountain**: Fountain water
---
## Audio
- **A_AmbientCity**: City ambience
- **A_VehicleSounds**: Vehicle audio
- **A_Footsteps**: Footstep sounds
- **A_Music**: Background music
---
## Asset Status
### Completion Status
- **Complete**: [Count] assets
- **In Progress**: [Count] assets
- **Not Started**: [Count] assets
### Quality Status
- **Production Quality**: [Count] assets
- **Review Needed**: [Count] assets
- **Needs Work**: [Count] assets
---
## Asset Organization
### Folder Structure
See project folder structure in README.md for complete organization.
### Naming Conventions
See `NAMING_CONVENTIONS.md` for naming standards.
---
## Asset Dependencies
### Material Dependencies
- Materials depend on textures
- Material instances depend on base materials
### Blueprint Dependencies
- Blueprints depend on meshes, materials, animations
- Behavior trees depend on NPCs
---
## Asset Validation
### Validation Checklist
- [ ] All assets follow naming conventions
- [ ] All assets are properly organized
- [ ] All assets are documented
- [ ] All assets meet quality standards
- [ ] All assets are optimized
---
**Version**: 1.0
**Last Updated**: [Current Date]