1.3 KiB
1.3 KiB
Progress Report - Week 3: Procedural City Generation
Date
[Date]
Week Overview
Procedural Content Generation (PCG) system setup and Houdini integration for building placement and city generation.
Completed Tasks
PCG System
- PCG_BuildingPlacement graph created
- PCG_RoadProps graph created
- PCG_Vegetation graph created
- PCG graphs tested and validated
Houdini Integration
- Houdini Engine plugin installed
- building_generator.hda created
- road_network.hda created
- terrain_sculpt.hda created
- Houdini HDAs tested in Unreal
Procedural Population
- Blockout populated with procedural buildings (60-70%)
- Road props placed procedurally
- Vegetation placed procedurally
- Performance tested and validated
Progress Metrics
- PCG Graphs: [X]/3 complete
- Houdini HDAs: [X]/3 complete
- Building Coverage: [X]% of blockout populated
- Performance: [X] FPS
Issues Encountered
Technical Issues
- [List any technical issues]
Blockers
- [List any blockers]
Next Steps
- Continue procedural population
- Refine PCG rules
- Optimize performance
- Begin Week 4: Hero asset modeling
Notes
[Additional notes]
Status: In Progress Completion: [X]%