60 lines
1.3 KiB
Markdown
60 lines
1.3 KiB
Markdown
# Progress Report - Week 3: Procedural City Generation
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## Date
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[Date]
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## Week Overview
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Procedural Content Generation (PCG) system setup and Houdini integration for building placement and city generation.
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## Completed Tasks
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### PCG System
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- [ ] PCG_BuildingPlacement graph created
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- [ ] PCG_RoadProps graph created
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- [ ] PCG_Vegetation graph created
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- [ ] PCG graphs tested and validated
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### Houdini Integration
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- [ ] Houdini Engine plugin installed
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- [ ] building_generator.hda created
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- [ ] road_network.hda created
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- [ ] terrain_sculpt.hda created
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- [ ] Houdini HDAs tested in Unreal
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### Procedural Population
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- [ ] Blockout populated with procedural buildings (60-70%)
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- [ ] Road props placed procedurally
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- [ ] Vegetation placed procedurally
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- [ ] Performance tested and validated
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## Progress Metrics
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- **PCG Graphs**: [X]/3 complete
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- **Houdini HDAs**: [X]/3 complete
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- **Building Coverage**: [X]% of blockout populated
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- **Performance**: [X] FPS
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## Issues Encountered
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### Technical Issues
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- [List any technical issues]
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### Blockers
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- [List any blockers]
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## Next Steps
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1. Continue procedural population
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2. Refine PCG rules
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3. Optimize performance
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4. Begin Week 4: Hero asset modeling
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## Notes
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[Additional notes]
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---
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**Status**: In Progress
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**Completion**: [X]%
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